Mephisto
March 15th, 2022, 09:18
In one of my rulesets I'm using dice expressions different to d6, e.g. g6 for green dice or r6 for red dice.
It seems to me as if function "parseDiceTerm" in CoreRPG only parse d6 as dice, ignoring other dice terms. As a result, all dice not conforming to d6 are dropped.
It seems to me as if function "parseDiceTerm" in CoreRPG only parse d6 as dice, ignoring other dice terms. As a result, all dice not conforming to d6 are dropped.