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Iceman
March 14th, 2022, 12:19
I have an FGU 5E campaign. In that campaign I made an extensive crit table. It consists of several tables linked together to determine crits based on weapon damage type.
I do not see an option to EXPORT these tables to my new FGU 5E campaign.
But Im sure I dont have to manually rewrite all these tables either.

So what is my best option to get half a dozen linked crticical hit tables over from Campaign1 to Campaign2?
Thanks for any help with this!

NuclearMonkey
March 14th, 2022, 13:27
Use this: https://forge.fantasygrounds.com/shop/items/151/view

Tutorial here:
https://www.fantasygrounds.com/forums/showthread.php?41833-Project-Author&highlight=core+author

Trenloe
March 14th, 2022, 14:43
Are the tables rollable or are they entered in a story?

If rollable, use the usual module export process - outlined in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640899/Using+the+Library+and+Activating+Modules#Module-Export

If they are story entries you can also export them. Or you could create reference manual using the relatively new Builder functionality (similar to what NuclearMonkey posted but built into FG).

Iceman
March 14th, 2022, 14:53
The export function is exactly what I was looking for! Simple and straightforward. Thank you very much!

Iceman
March 14th, 2022, 15:07
One more quick question. See what happens when you do a great job replying quickly and accurately? YOU GET MORE WORK! That will teach you to be effective.....
Anyways....the old FGC had a PRELOAD feature for images/maps that I dont find in FGU. Last time we played I had a large map but couldnt preload it so it took too long and I had to make a lower res version for use. Am I missing the preload feature or is there some way to get a hires map to load when the players first sign on in case I think Im gonna use it that night?
Thanks again!

LordEntrails
March 14th, 2022, 15:11
Just Share them before they get online and then when they do they will preload.

Trenloe
March 14th, 2022, 15:18
Just be careful with sharing prior to players joining - the players can go to their images data list and see anything shared with them. So if the name is a spoiler set the image to unidentified, and if the players could view the map, mask it or set lighting so that nothing is visible.

Also, if your map is really high resolution, be aware of the FGU recommended image size of approx. 4,000 x 4,000 pixels - which is the recommendation if you're experiencing performance issue when using a map with LoS, lighting, etc..

Nylanfs
March 14th, 2022, 15:52
Name all images Tarrasque 1, 2, 3....

Aramis Dante
March 17th, 2022, 14:21
lmao good idea Nylanfs!