NIronwolf
March 14th, 2022, 10:19
I'm trying to create high and low quality versions of weapons with a advantage/disadvantage type system for rolling the damage.
For this example we'll use a rapier. Normally this weapon has a damage of "1d8 piercing".
In the chat you can use "/die 2d8k1" to roll a d8 as if you had advantage with it. (Roll 2d8 and keep highest 1.) And also "/die 2d8kl1" for the disadvantage style. (Roll 2d8 keep lowest 1.)
When I try to set the damage on my Poor Rapier as "2d8kl1 piercing" it seems to not parse it as a valid die command and the item has no damage property.
Is there any way to do this? I've tried dumping it into effects as well like "DMG: 2d8kl1" and it doesn't parse it there either.
Thanks for any tips. New to FG.
For this example we'll use a rapier. Normally this weapon has a damage of "1d8 piercing".
In the chat you can use "/die 2d8k1" to roll a d8 as if you had advantage with it. (Roll 2d8 and keep highest 1.) And also "/die 2d8kl1" for the disadvantage style. (Roll 2d8 keep lowest 1.)
When I try to set the damage on my Poor Rapier as "2d8kl1 piercing" it seems to not parse it as a valid die command and the item has no damage property.
Is there any way to do this? I've tried dumping it into effects as well like "DMG: 2d8kl1" and it doesn't parse it there either.
Thanks for any tips. New to FG.