Tailz Silver Paws
September 26th, 2007, 00:59
I have a suggestion for the developers of Fantasy grounds.
I was just tinkering around with some graphics in Photoshop - as you do when your day job is a graphic designer - and a little light bulb went off in my head...
"How cool would it be to have a layers palette as a Game master, just like my Layers palette in Photoshop!"
That way I could put some certain tokens on one layer and hide it, or show it, and I could put other tokens on another layer (like tree tops or the roofs of buildings over the inside map of a building) and hide or show them when needed. Have layers that players could effect and layers that players could not effect, use a layer for effects, another for monsters, etc...
I'm pretty certain this idea has been raised before - but I'd like to see what the Fantasy Grounds developers themselves think about it?
I was just tinkering around with some graphics in Photoshop - as you do when your day job is a graphic designer - and a little light bulb went off in my head...
"How cool would it be to have a layers palette as a Game master, just like my Layers palette in Photoshop!"
That way I could put some certain tokens on one layer and hide it, or show it, and I could put other tokens on another layer (like tree tops or the roofs of buildings over the inside map of a building) and hide or show them when needed. Have layers that players could effect and layers that players could not effect, use a layer for effects, another for monsters, etc...
I'm pretty certain this idea has been raised before - but I'd like to see what the Fantasy Grounds developers themselves think about it?