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rob2e
March 12th, 2022, 03:12
Players used to be able to see other players' movement paths. Now they can't? It's VERY FRUSTRATING. We're all moving on top of each other. What's up with that. Why was that changed?

Trenloe
March 12th, 2022, 16:03
I've moved this post to a new thread as it wasn't the same issue as the thread it was posted in. Please post about issues in another thread only if it is 100% the same issue - otherwise please create a new thread. This gives you a better chance of engaging the best people regarding your issue, and allows the different issues being discussed in other threads to remain on point. Thanks.

rob2e
March 12th, 2022, 16:35
I've moved this post to a new thread as it wasn't the same issue as the thread it was posted in. Please post about issues in another thread only if it is 100% the same issue - otherwise please create a new thread. This gives you a better chance of engaging the best people regarding your issue, and allows the different issues being discussed in other threads to remain on point. Thanks.

ThanX Trenloe

Nephtan
March 12th, 2022, 17:50
I've noticed this as well. I keep tokens locked and ask PCs to describe movement while drawing a movement path on the map. In a previous session, I noticed my party was drawing their movement funny, paths were intersecting, and they seemed confused as they talked their plans out. I realized that they could not see each others' proposed movement paths and this made things difficult to plan. We ended up drawing paths on the map manually, which works, but was very frustrating.

Axeking
March 12th, 2022, 18:42
It would also help a lot if they could see each other's tokens - even if out of LOS.

My players keep stacking around corners ecause they can't see which square the other players have moved to due to LOS.

Not asking that they can see what the other player can, just that they can see where the token is. We have party vision turned off...

Diablobob
March 12th, 2022, 19:13
This seams like a feature that should have an option menu entry to turn it on or off… just from the perspective of little ole me… I can see the “role play” aspect of not seeing… but I can also see the mechanical advantage, especially for newer players that are still trying to learn the software…

MrDDT
March 13th, 2022, 00:39
I think by default it should be off at the very least. Why would you want players to see other players movements before they've made them by the rules? Unless I'm missing a rule somewhere.

MrDDT
March 13th, 2022, 00:41
It would also help a lot if they could see each other's tokens - even if out of LOS.

My players keep stacking around corners ecause they can't see which square the other players have moved to due to LOS.

Not asking that they can see what the other player can, just that they can see where the token is. We have party vision turned off...

This sounds like a gameplay problem and not a VTT problem. Meaning, it could have been any token not just a player there. Why would you want to enable a player to see things they shouldn't be able to see?

What they should do is move to where they can see and move, then make a new choice after. Token movement being seen or not, this is not even in the same topic really.

rob2e
March 13th, 2022, 01:49
PLEASE reinstate!
51969

Valyar
March 13th, 2022, 03:01
Yes, please bring back and make it option in the menu…

Nephtan
March 13th, 2022, 18:30
PLEASE reinstate!
51969

Yes, PLEASE! Make it something we can switch on and off.

Nephtan
March 13th, 2022, 18:36
I think by default it should be off at the very least. Why would you want players to see other players movements before they've made them by the rules? Unless I'm missing a rule somewhere.

It is illustrative and helps us communicate as people, especially while trying to explain a movement easier shown than spoken. Or if you're running a party movement phase where they all need to choose their path before an action phase. It's not really about a specific rule, it's about how FG can make gameplay easier or better or more interesting.

Jiminimonka
March 13th, 2022, 19:25
PLEASE reinstate!
51969

The date on that is 2021.. you only just noticed?

JohnD
March 13th, 2022, 19:29
I'd like this as a toggle option myself.

MrDDT
March 13th, 2022, 20:16
It is illustrative and helps us communicate as people, especially while trying to explain a movement easier shown than spoken. Or if you're running a party movement phase where they all need to choose their path before an action phase. It's not really about a specific rule, it's about how FG can make gameplay easier or better or more interesting.

Then at the very least it should be an option because this is out of the norm.

Because you don't want people to see preplanned movements from anyone really. As they wouldn't know, also in the movement phase where the path of everyone is chosen before anyone is approved, the DM can simply say "can't go there, you will be stacked on someone else"

This sounds a lot more like learning to do things a different way from how they used to do it, and less of an interface issue though. However, I'm all for options just every option takes away dev time from other things.

Nephtan
March 14th, 2022, 13:59
Then at the very least it should be an option because this is out of the norm.

Because you don't want people to see preplanned movements from anyone really. As they wouldn't know, also in the movement phase where the path of everyone is chosen before anyone is approved, the DM can simply say "can't go there, you will be stacked on someone else"

This sounds a lot more like learning to do things a different way from how they used to do it, and less of an interface issue though. However, I'm all for options just every option takes away dev time from other things.

Thanks for the lesson in how time works in a business... I kid. I agree with you, but this was a feature before. We're DMs. We're always learning a different way to do things from how we used to do it. Would you have us all do it exactly the same, like computers?

MrDDT
March 14th, 2022, 19:22
Thanks for the lesson in how time works in a business... I kid. I agree with you, but this was a feature before. We're DMs. We're always learning a different way to do things from how we used to do it. Would you have us all do it exactly the same, like computers?

I think the points are made so far from each of us, I understand your point. I agree that an option to have it either way is what both want. I do think the default should the current system as it fits into the current rules.

Nephtan
March 15th, 2022, 14:03
I think the points are made so far from each of us, I understand your point. I agree that an option to have it either way is what both want. I do think the default should the current system as it fits into the current rules.

Absolutely. Defaulting to the base rules for a system seems like the right way to go. For D&D 5e, however, the variant rules for playing on a grid do not include anything about not being able to communicate your path to both the DM and your fellow PCs before you actually move. At the table, we could simply point out the path we want to take with our fingers. Online, we would all draw out our movement path with locked tokens. Now we can't draw out paths for all to see with locked tokens anymore, so objectively it would be easier now to communicate movement in person than it is on FG.

MrDDT
March 15th, 2022, 15:45
Absolutely. Defaulting to the base rules for a system seems like the right way to go. For D&D 5e, however, the variant rules for playing on a grid do not include anything about not being able to communicate your path to both the DM and your fellow PCs before you actually move. At the table, we could simply point out the path we want to take with our fingers. Online, we would all draw out our movement path with locked tokens. Now we can't draw out paths for all to see with locked tokens anymore, so objectively it would be easier now to communicate movement in person than it is on FG.

Very true. Good point.

Kelrugem
March 15th, 2022, 16:18
I think that got changed because it was also possible to see NPCs' paths, even though the NPC was not visible (something like that)

So, to include such an option the code may need to differ between the factions. Out of curiosity: If you turn on party vision and movement, is the path then shown? Or does one need to own the PC as player to see the path? (the update notes from last August could be read either way, depending on what edit rights one speaks of :) )
I usually do not use token locking, so, I turning on party vision and movement may (or may not) help, if you have no problems with the shared vision :) (not saying anything against options)

Ludd_G
March 15th, 2022, 21:18
Yes, please reinstate.

Around the table all my players discuss their movement together so this was the closest to emulating that in FG.

Cheers,

Simon

Jiminimonka
March 15th, 2022, 22:45
There must have been a reason for removing it, maybe it was causing lag or something?

Moon Wizard
March 15th, 2022, 22:59
It was removed because it was showing the path for all tokens (including NPCs). Currently, the token path information is limited to tokens which are edit-able by the player (i.e. owned or marked as editable for all players).

There is no setting for specifying "show path, but don't allow editing"; so that's a new feature request. Please add to the wish list in my sig, and you can all vote on it.

Regards,
JPG