Chudstar
March 10th, 2022, 17:26
Hi Guys, how are you? I need a little help.
I'm trying to setup an effect for the Frost Rune on 5e's Rune Knight.
Here is what it says:
Frost Rune.
This rune's magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Any ideas? The first part is working with ADVSKILL: intimidation; ADVSKILL: animal handling.
The problem is with the second part.
Can't ge to work the +2 bonus to ability checks and saving throws on str and con.
HELP?
Thanks!
I'm trying to setup an effect for the Frost Rune on 5e's Rune Knight.
Here is what it says:
Frost Rune.
This rune's magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Any ideas? The first part is working with ADVSKILL: intimidation; ADVSKILL: animal handling.
The problem is with the second part.
Can't ge to work the +2 bonus to ability checks and saving throws on str and con.
HELP?
Thanks!