MostTornBrain
March 6th, 2022, 21:17
Hi,
I'm using FGU v4.1.14 ULTIMATE (2022-3-4) on a MacBookPro running macOS 12.2.1 (21D62) and I've run into what is an easily reproducible crash. If I choose the sidebar option to change my dice color, and then choose the eye dropper in the Choose Color dialog to sample a color, if I move off the top edge of the FGU window, the program immediately crashes. This is the crash dump showing what I suspect is the thread causing the crash:
Thread 36:: UnityGfxDeviceWorker
0 libmonobdwgc-2.0.dylib 0x117023212 0x116f94000 + 586258
1 libmonobdwgc-2.0.dylib 0x116fa1ca4 0x116f94000 + 56484
2 libsystem_platform.dylib 0x7ff80994be2d _sigtramp + 29
3 ??? 0x0 ???
4 AMDRadeonX6000MTLDriver 0x7ffa24e897b8 GFX10_PartialTileCallback(unsigned long long, unsigned int, unsigned int, void*) + 233
5 AMDRadeonX6000MTLDriver 0x7ffa24e89679 GFX10_GenerateTileAddresses(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void (*)(unsigned long long, unsigned int, unsigned int, void*), void*) + 3076
6 AMDRadeonX6000MTLDriver 0x7ffa24e88325 GFX10_TextureReadPixels(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 556
7 AMDRadeonX6000MTLDriver 0x7ffa24e87b11 GFX10_TextureAccessRegion(CpuTexInterfaceRec const*, void (*)(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int), void (*)(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int), ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 912
8 AMDRadeonX6000MTLDriver 0x7ffa24e880e7 amdMtl_HWL_TextureReadRegion(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, void const*, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 547
9 AMDRadeonX6000MTLDriver 0x7ffa24f3f256 -[GFXAAMD_MtlTexture getBytes:bytesPerRow:fromRegion:mipmapLevel:] + 584
10 UnityPlayer.dylib 0x1096f959a 0x108852000 + 15365530
11 UnityPlayer.dylib 0x1096f883e 0x108852000 + 15362110
12 UnityPlayer.dylib 0x10963938d 0x108852000 + 14578573
13 UnityPlayer.dylib 0x1096c491c 0x108852000 + 15149340
14 UnityPlayer.dylib 0x10963b053 0x108852000 + 14585939
15 UnityPlayer.dylib 0x1096313ec 0x108852000 + 14545900
16 UnityPlayer.dylib 0x108fc0b1c 0x108852000 + 7793436
17 libsystem_pthread.dylib 0x7ff8099364f4 _pthread_start + 125
18 libsystem_pthread.dylib 0x7ff80993200f thread_start + 15
Each time I cause the crash, this thread is on the exact same offset in GFX10_PartialTileCallback + 233.
I'd be happy to provide the full crash dump if it would be helpful.
I first ran into this because I noticed the eye-dropper color sampler did not appear to be sampling what was under the cursor, so I was just moving the cursor around trying to figure out if it was sampling color at some fixed x,y offset from the apparent cursor position, and when I moved to the top edge of the window as soon as I crossed the actual application border the app crashed.
This crash is consistently reproducible.
EDIT: It does _not_ appear to be ruleset dependent - I tried both Pathfinder 1e and D&D 2E and both crash in the same way.
Cheers,
Brian
I'm using FGU v4.1.14 ULTIMATE (2022-3-4) on a MacBookPro running macOS 12.2.1 (21D62) and I've run into what is an easily reproducible crash. If I choose the sidebar option to change my dice color, and then choose the eye dropper in the Choose Color dialog to sample a color, if I move off the top edge of the FGU window, the program immediately crashes. This is the crash dump showing what I suspect is the thread causing the crash:
Thread 36:: UnityGfxDeviceWorker
0 libmonobdwgc-2.0.dylib 0x117023212 0x116f94000 + 586258
1 libmonobdwgc-2.0.dylib 0x116fa1ca4 0x116f94000 + 56484
2 libsystem_platform.dylib 0x7ff80994be2d _sigtramp + 29
3 ??? 0x0 ???
4 AMDRadeonX6000MTLDriver 0x7ffa24e897b8 GFX10_PartialTileCallback(unsigned long long, unsigned int, unsigned int, void*) + 233
5 AMDRadeonX6000MTLDriver 0x7ffa24e89679 GFX10_GenerateTileAddresses(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, void (*)(unsigned long long, unsigned int, unsigned int, void*), void*) + 3076
6 AMDRadeonX6000MTLDriver 0x7ffa24e88325 GFX10_TextureReadPixels(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 556
7 AMDRadeonX6000MTLDriver 0x7ffa24e87b11 GFX10_TextureAccessRegion(CpuTexInterfaceRec const*, void (*)(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int), void (*)(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int), ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, unsigned long, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 912
8 AMDRadeonX6000MTLDriver 0x7ffa24e880e7 amdMtl_HWL_TextureReadRegion(CpuTexInterfaceRec const*, ATIMipmapBufferHeader const*, unsigned int const*, amd_gfx10_format_info const*, unsigned int, unsigned int, void const*, unsigned int, unsigned long, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 547
9 AMDRadeonX6000MTLDriver 0x7ffa24f3f256 -[GFXAAMD_MtlTexture getBytes:bytesPerRow:fromRegion:mipmapLevel:] + 584
10 UnityPlayer.dylib 0x1096f959a 0x108852000 + 15365530
11 UnityPlayer.dylib 0x1096f883e 0x108852000 + 15362110
12 UnityPlayer.dylib 0x10963938d 0x108852000 + 14578573
13 UnityPlayer.dylib 0x1096c491c 0x108852000 + 15149340
14 UnityPlayer.dylib 0x10963b053 0x108852000 + 14585939
15 UnityPlayer.dylib 0x1096313ec 0x108852000 + 14545900
16 UnityPlayer.dylib 0x108fc0b1c 0x108852000 + 7793436
17 libsystem_pthread.dylib 0x7ff8099364f4 _pthread_start + 125
18 libsystem_pthread.dylib 0x7ff80993200f thread_start + 15
Each time I cause the crash, this thread is on the exact same offset in GFX10_PartialTileCallback + 233.
I'd be happy to provide the full crash dump if it would be helpful.
I first ran into this because I noticed the eye-dropper color sampler did not appear to be sampling what was under the cursor, so I was just moving the cursor around trying to figure out if it was sampling color at some fixed x,y offset from the apparent cursor position, and when I moved to the top edge of the window as soon as I crossed the actual application border the app crashed.
This crash is consistently reproducible.
EDIT: It does _not_ appear to be ruleset dependent - I tried both Pathfinder 1e and D&D 2E and both crash in the same way.
Cheers,
Brian