Aurvangur
March 2nd, 2022, 20:21
FG License: Fantasy Grounds Unity Standard or Ultimate
Game System: 5E 99% Book Rules with a Homebrew Setting
Time Zone: EST (GMT-5)
Game Time: Bi-Weekly Fridays, 8~11PM EST
Next Session: Session 10, Friday 03/11/2022
Term: Long term campaign
Video/Voice software used: Discord Audio only
Will this be recorded and/or live streamed? Not by me and I ask players not to do so.
Roleplay & Combat mix: 30% Roleplay/Explore 70% Combat
Number of Players: Have 4 / Need 1
Character Restrictions: 4th Level. Point Buy. No multi-class. No artificers. No Aasimir, Dragonborn, Drow, Duergar, Svirfneblin, or Tiefling.
General:
A regularly scheduled time to have fun with a good group of people. Forever GMs. All older players. Descriptions are graphic only as necessary to motivate or illustrate. No voice acting is required.
Campaign Details:
Maybe it was the only way out of your backwater life or maybe your caste/clan/church owed them a favor. Regardless, you are now a contract member of the Militant Mercantilist Guild (The Guild). The Guild is a combination of Armed Delivery, Private Investigation, Security, and Merchant Trader that operates in nearly every territory of the World. They are too expensive for common shipments and jobs but barely affordable for the tasks too important to fail. They operate within the law but with governmental exception to commoners law.
Last session, while traveling back to civilization, the party survived an avalanche and ambush by Yeti under the control of an undead psychic witch. For the next few months, the party will be stationed in the large Venice-like city of SouthHold.
Party currently has: Half-Orcish Zealot, Human Prophet of Twilight, Halfling Thief, Eladrin Bladesinger
Party needs: Bases are covered. Something versatile might be helpful.
Private message me if you are interested.
Game System: 5E 99% Book Rules with a Homebrew Setting
Time Zone: EST (GMT-5)
Game Time: Bi-Weekly Fridays, 8~11PM EST
Next Session: Session 10, Friday 03/11/2022
Term: Long term campaign
Video/Voice software used: Discord Audio only
Will this be recorded and/or live streamed? Not by me and I ask players not to do so.
Roleplay & Combat mix: 30% Roleplay/Explore 70% Combat
Number of Players: Have 4 / Need 1
Character Restrictions: 4th Level. Point Buy. No multi-class. No artificers. No Aasimir, Dragonborn, Drow, Duergar, Svirfneblin, or Tiefling.
General:
A regularly scheduled time to have fun with a good group of people. Forever GMs. All older players. Descriptions are graphic only as necessary to motivate or illustrate. No voice acting is required.
Campaign Details:
Maybe it was the only way out of your backwater life or maybe your caste/clan/church owed them a favor. Regardless, you are now a contract member of the Militant Mercantilist Guild (The Guild). The Guild is a combination of Armed Delivery, Private Investigation, Security, and Merchant Trader that operates in nearly every territory of the World. They are too expensive for common shipments and jobs but barely affordable for the tasks too important to fail. They operate within the law but with governmental exception to commoners law.
Last session, while traveling back to civilization, the party survived an avalanche and ambush by Yeti under the control of an undead psychic witch. For the next few months, the party will be stationed in the large Venice-like city of SouthHold.
Party currently has: Half-Orcish Zealot, Human Prophet of Twilight, Halfling Thief, Eladrin Bladesinger
Party needs: Bases are covered. Something versatile might be helpful.
Private message me if you are interested.