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DaddyNugget
February 25th, 2022, 01:11
BattleZoo Bestiary for Pathfinder Second Edition

Release Announcement and Product Discussion

The BattleZoo Bestiary for Pathfinder Second Edition is now available on Fantasy Grounds!

Any questions/comments/concerns about the module should be made in this thread; especially if there are any problems with the module. Although I put a lot of effort into this module, there was several changes made throughout the conversion process to both the BattleZoo Bestiary book as well as the reference manual section of FGU. Due to this there may be some things that need to be updated or cleaned up. This was my first module, so any constructive criticism will help me create better modules in the future.

NOTE: The section that most likely needs attention is the monster attack automations. Although the vast majority have been fully automated, they have not been tested for several months for any weird interactions. If any problems are found, please let me know in thread and I will address it as soon as possible. In addition, there will be more automation options in the future (skill check vs DC) that I plan on implementing when given the opportunity.

The product is split into the BattleZoo Bestiary module as well as the Player's Resource. The Bestiary module contains ALL of the information for both the GM and Player. The Player's Resource contains an extensive reference manual for the Monster Parts System as well as the backgrounds/archetypes/etc. that would be available to the players. The Player's Resource does not contain any of the bestiary information.

CHANGES MADE

Othruni and Semuvig entries updated per new PDF release
Images updated to remove 'washed out' look
NPC entries correctly show AC
Imbuments list corrected in Player's Resource
Updated links when needed from both modules



LINKS

BattleZoo Bestiary (PF2) Store Link (https://www.fantasygrounds.com/store/product.php?id=IPFGPF2SSIBB)
BattleZoo Bestiary (PF2) Steam Store Link (https://store.steampowered.com/app/1897750)
Roll For Combat Main Site (https://rollforcombat.com/)
BattleZoo Home Page (https://battlezoo.com)

DaddyNugget
February 25th, 2022, 01:12
[this post is reserved]

revanmaster
March 1st, 2022, 11:37
One thing I've found odd is the player's version has an empty "Items and Inbuments" spread. The other thing I'd say is to improve the level of the product is also to have the images already set up in the NPC "other" tab portion of the sheet, like in the pf2e bestiary for quicker access for dms.

PS: Also for some reason couldn't attach the image the other way.....

DaddyNugget
March 1st, 2022, 12:04
One thing I've found odd is the player's version has an empty "Items and Inbuments" spread. The other thing I'd say is to improve the level of the product is also to have the images already set up in the NPC "other" tab portion of the sheet, like in the pf2e bestiary for quicker access for dms.

PS: Also for some reason couldn't attach the image the other way.....


Good catch, I'll fix the library link as well as add images for the next update. Thank you.

Arneaut
March 3rd, 2022, 17:24
Just wanted to point out that currently none of the creatures have an AC coded

DaddyNugget
March 4th, 2022, 12:13
Just wanted to point out that currently none of the creatures have an AC coded

Weird something must have broken when I made other adjustments. Fixing this ASAP and will push it through hopefully today.

EDIT: Just updated the module. All of the creatures now have their AC value as well as an image link in their other tab. Also corrected the Player's Resource in two ways: images were previously unidentified in the images menu, and fixed the library link listing for the reference manual.

Montis
March 12th, 2022, 11:25
I'm not sure if I should report this here or as a general "bug", but the trait list of all monsters needs to be comma separated, otherwise the effect function IFT: TYPE(...) doesn't work. I noticed that it doesn't work on any of the Battlezoo Bestiary monsters, as they don't have that comma separation, while all monsters from the regular bestiary have it.

dsaraujo
March 12th, 2022, 22:48
Or maybe lets file a bug to process TYPE clauses to ignore spaces and comas on traits? Sometimes I parse monsters from other sources and the PF2 Creature Parser don't add commas either.

Trenloe
March 14th, 2022, 02:35
Or maybe lets file a bug to process TYPE clauses to ignore spaces and comas on traits? Sometimes I parse monsters from other sources and the PF2 Creature Parser don't add commas either.
Initially the ruleset used spaces and commas interchangeably as originally all traits were one word - or a hyphenated word (half-elf, for example). But then Paizo introduced some traits that were more than one word - the first one being Sea Devil in the Bestiary, so the FG PF2 ruleset code had to be changed to use commas to separate traits. There's areas where it still uses spaces for backwards compatibility with PC created early in the life cycle of the ruleset (trait double-click lookup, for example), but traits moving forwards should be comma separated.

Montis
March 14th, 2022, 13:07
Initially the ruleset used spaces and commas interchangeably as originally all traits were one word - or a hyphenated word (half-elf, for example). But then Paizo introduced some traits that were more than one word - the first one being Sea Devil in the Bestiary, so the FG PF2 ruleset code had to be changed to use commas to separate traits. There's areas where it still uses spaces for backwards compatibility with PC created early in the life cycle of the ruleset (trait double-click lookup, for example), but traits moving forwards should be comma separated.

In that case I guess DaddyNugget has their work cut out for themselves :)

dsaraujo
March 14th, 2022, 18:56
Good to know, I'll fix this on my Weak/Elite creature extension too.

DaddyNugget
March 15th, 2022, 02:10
Noted for future reference, thank you. I was simply trying to follow Bestiary 1's layout, and must have hit a snag.

@Montis I will update the traits for next release (3/22), thank you! EDIT: Due to personal reasons this was delayed, fixing it tonight for next week. Thanks for your patience.

Sinarr
March 30th, 2022, 22:33
I only recently became aware of this product, but I'm looking forward to playing around with it and seeing if it's a good fit for my group. Thanks for your work. Are you going to be doing the Battlezoo Ancestries: Dragon supplement as well? I just got that in pdf today through backerkit, and it looks like a great product too.

DaddyNugget
March 30th, 2022, 22:37
I only recently became aware of this product, but I'm looking forward to playing around with it and seeing if it's a good fit for my group. Thanks for your work. Are you going to be doing the Battlezoo Ancestries: Dragon supplement as well? I just got that in pdf today through backerkit, and it looks like a great product too.

Yes, I am currently working on supporting this module, getting the 5e conversion finished up, and the Dragons Ancestry book for both PF2 and 5e. I also intend on doing the Indigo Isles adventure path. (I wanted this product on FGU so I decided to do it myself.)

Sinarr
March 30th, 2022, 22:42
That's awesome! I've been wanting to add stuff or create new character sheets and rulesets for my group, but I don't have the time nor system mastery of FGU to do so. I'm hugely appreciative of anyone who works on things I am interested in, and right now that's giving PF2e a shot.

DaddyNugget
March 30th, 2022, 22:47
That's awesome! I've been wanting to add stuff or create new character sheets and rulesets for my group, but I don't have the time nor system mastery of FGU to do so. I'm hugely appreciative of anyone who works on things I am interested in, and right now that's giving PF2e a shot.

Hey no problem! Feel free to reach out to me on the discord if you want to mess around with PF2 on FGU. If you'd rather play the Battlezoo content on 5e that will be available fairly soon.

DonE66
April 30th, 2023, 01:47
I just brought up FGU and loaded the module and the stat blocks form several creatures I have checked are not aligned with the PDF I had already bought for the content. Primarily the stat blocks are not aligned. For example, the first creature in the list Afneith has the block in the FGU module of
Str -5, Dex 5, Con 0, Int 3, Wis 5, Char 8

But the official version 5 PDF has
Str 4, Dex 6, Con 4, Int -2, Wis 3, Char 5

I have only checked a few but so far, all are different in the stat blocks. Can you confirm what is happening here as I don't really want to have to adjust the stat blocks for creatures in my own version.

thanks

DaddyNugget
April 30th, 2023, 02:03
Yeah that's bizarre I'm surprised this hasn't been figured out until now. I'll set aside time to make sure everything lines up in the near future. If you have a list that will help me out for sure.

DonE66
April 30th, 2023, 03:23
I will do a look through and build a list. Also, if you are interested, I had started to convert for my own purposes until I saw someone had already done so which is why I purchased (save my time as I have plenty of GM content to create.) I had done some automation that you might be interested in and had planned for any creature I was going to use in my homebrew campaign to add as I saw fit. Would you want to have some of that to add to abilities so they have automation where possible?

DonE66
April 30th, 2023, 03:36
So, I think I see what has happened. It looks like the next NPC ability scores are being assigned from the previous NPC per the PDF. For example, the Arcarayut has the Afneith's stats, the Ardeodaemon has the Arcarayut stats, etc. I stopped after Butcher Booth but that pattern held. Not sure whether your conversion had a record offset issue but I' surprised too that no one has mentioned that previously. I'm not seeing any other errors in the other parts of the block so it appears to be just the ability scores.

DonE66
May 2nd, 2023, 02:54
Just found that Automatic Acolyte and Bespoke Bodyguard does not have a token associated with the NPC record. Also the image in the Other tab of Bespoke Bodyguard is linked to the Afneith image.