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Mephisto
February 23rd, 2022, 08:27
Hi there,
I'm working on a ruleset where I use dice expressions to build rolls before I hand them over to CoreRPG. This works nicely. However, if I use a dice expression no dice appear in the "Manual Dice Entry" window. In addition, if such a roll is dropped on the Dice Tower, the expression doesn't seem to be evaluated and all dice are being rolled, none are dropped.

Jiminimonka
February 23rd, 2022, 13:06
Manual Dice Entry is for people who want to use real dice rather than an RNG computer dice. The box is for entering the physical roll results.

Mephisto
February 23rd, 2022, 13:36
It is also used if you want to tweak a roll as GM. :) But as you can see on the screenshot, no dice show up at all so not even a manual roll can be entered.

LordEntrails
February 23rd, 2022, 15:46
So this works correctly on Live but you are seeing this error on the Test channel?

Mephisto
February 23rd, 2022, 15:48
All channels. It's certainly nothing which needs immediate fixing and it was not introduced by the current beta.

LordEntrails
February 23rd, 2022, 15:52
Ok, I moved this to the House of Healing since it's not related to the public beta/Test channel build.

Moon Wizard
February 23rd, 2022, 18:19
Dice expressions are not currently supported in the full actions system in the CoreRPG layer for multiple reasons, including manual roll support. It's on my list to look at in the future, but not currently scheduled. It will require APIs to rebuild dice lists from dice expressions (and vice versa) that currently don't exist, because they haven't been needed to this point.

You can still implement similar behaviors in your Lua scripts without dice expressions; and output whatever you want to chat message output. (i.e. 5E ADV/DIS, etc.)

Regards,
JPG