Ludd_G
February 22nd, 2022, 12:27
Hi, I wonder if anyone could point me in the right direct to build these 3 traits as effects for a Shade character. I'm very happy to use most extensions to do this, as I'm not sure they will all be achievable with vanilla FGU.
Anyway, the effects in question are:
Ghostly Flesh. Starting at 3rd level, you can use your action
to dissolve your physical body into the ephemeral stuff of
spirits. You become translucent and devoid of color, and
the air around you grows cold.
Your transformation lasts for 1 minute or until you end
it as a bonus action. During it, you have a flying speed of
30 feet with the ability to hover, and you have resistance
to bludgeoning, piercing, and slashing damage from
nonmagical attacks that aren’t made with silvered weapons.
In addition, you have advantage on ability checks and
saving throws made to escape a grapple or against being
restrained, and you can move through creatures and solid
objects as if they were difficult terrain. If you end your turn
inside an object, you take 1d10 force damage.
Once you use this trait, you can’t use it again until you
finish a long rest.
Life Drain. When you damage a creature with an attack or
a spell, you can choose to deal extra necrotic damage to
the target equal to your level. If the creature’s race matches
your Living Origin, you gain temporary hit points equal
to the necrotic damage dealt. Once you use this trait, you
can’t use it again until you finish a short or long rest.
Spectral Resilience. You have advantage on saving throws
against poison and disease, and you have resistance to
necrotic damage.
I'm sure these will actually prove easy to set up, but I'm just bouncing off them. Any help gratefully received!
Cheers,
Simon
Anyway, the effects in question are:
Ghostly Flesh. Starting at 3rd level, you can use your action
to dissolve your physical body into the ephemeral stuff of
spirits. You become translucent and devoid of color, and
the air around you grows cold.
Your transformation lasts for 1 minute or until you end
it as a bonus action. During it, you have a flying speed of
30 feet with the ability to hover, and you have resistance
to bludgeoning, piercing, and slashing damage from
nonmagical attacks that aren’t made with silvered weapons.
In addition, you have advantage on ability checks and
saving throws made to escape a grapple or against being
restrained, and you can move through creatures and solid
objects as if they were difficult terrain. If you end your turn
inside an object, you take 1d10 force damage.
Once you use this trait, you can’t use it again until you
finish a long rest.
Life Drain. When you damage a creature with an attack or
a spell, you can choose to deal extra necrotic damage to
the target equal to your level. If the creature’s race matches
your Living Origin, you gain temporary hit points equal
to the necrotic damage dealt. Once you use this trait, you
can’t use it again until you finish a short or long rest.
Spectral Resilience. You have advantage on saving throws
against poison and disease, and you have resistance to
necrotic damage.
I'm sure these will actually prove easy to set up, but I'm just bouncing off them. Any help gratefully received!
Cheers,
Simon