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Ludd_G
February 22nd, 2022, 12:27
Hi, I wonder if anyone could point me in the right direct to build these 3 traits as effects for a Shade character. I'm very happy to use most extensions to do this, as I'm not sure they will all be achievable with vanilla FGU.

Anyway, the effects in question are:

Ghostly Flesh. Starting at 3rd level, you can use your action
to dissolve your physical body into the ephemeral stuff of
spirits. You become translucent and devoid of color, and
the air around you grows cold.
Your transformation lasts for 1 minute or until you end
it as a bonus action. During it, you have a flying speed of
30 feet with the ability to hover, and you have resistance
to bludgeoning, piercing, and slashing damage from
nonmagical attacks that aren’t made with silvered weapons.
In addition, you have advantage on ability checks and
saving throws made to escape a grapple or against being
restrained, and you can move through creatures and solid
objects as if they were difficult terrain. If you end your turn
inside an object, you take 1d10 force damage.
Once you use this trait, you can’t use it again until you
finish a long rest.

Life Drain. When you damage a creature with an attack or
a spell, you can choose to deal extra necrotic damage to
the target equal to your level. If the creature’s race matches
your Living Origin, you gain temporary hit points equal
to the necrotic damage dealt. Once you use this trait, you
can’t use it again until you finish a short or long rest.

Spectral Resilience. You have advantage on saving throws
against poison and disease, and you have resistance to
necrotic damage.

I'm sure these will actually prove easy to set up, but I'm just bouncing off them. Any help gratefully received!

Cheers,

Simon

LordEntrails
February 22nd, 2022, 16:11
Here's where I went to figure this out; https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation

You will want to create these as actions, placing in the proper group such as Class Effects.

Ghostly Flesh, create an action with one per long rest, duration 10 rounds
In the effect part of the action, add
RESIST: bludgeoning, slashing and piercing, !magic, !silver
Grapple and Restrained are not typed saves, so no way OOTB to automate, but tat and the fly etc can be added as an effect note so the player can help remember the other benefits.

Life Drain, Another action, probably with a couple of effects to chose from
For the base effect;
DMG: [LVL] necrotic
Then you can make another effect to heal or just do it manually. The heal effect could be
HEAL: 0 and then use the modifier box to manually enter the amount of healing before applying the action

Spectral Resistance, another action, and again you can only automate part of this;

RESIST: necrotic
Again, don't think poison and disease are recognized as save types, so you can only add effect text as a reminder to the player.

MrDDT
February 22nd, 2022, 21:38
Hi, I wonder if anyone could point me in the right direct to build these 3 traits as effects for a Shade character. I'm very happy to use most extensions to do this, as I'm not sure they will all be achievable with vanilla FGU.

Anyway, the effects in question are:

Ghostly Flesh. Starting at 3rd level, you can use your action
to dissolve your physical body into the ephemeral stuff of
spirits. You become translucent and devoid of color, and
the air around you grows cold.
Your transformation lasts for 1 minute or until you end
it as a bonus action. During it, you have a flying speed of
30 feet with the ability to hover, and you have resistance
to bludgeoning, piercing, and slashing damage from
nonmagical attacks that aren’t made with silvered weapons.
In addition, you have advantage on ability checks and
saving throws made to escape a grapple or against being
restrained, and you can move through creatures and solid
objects as if they were difficult terrain. If you end your turn
inside an object, you take 1d10 force damage.
Once you use this trait, you can’t use it again until you
finish a long rest.

Life Drain. When you damage a creature with an attack or
a spell, you can choose to deal extra necrotic damage to
the target equal to your level. If the creature’s race matches
your Living Origin, you gain temporary hit points equal
to the necrotic damage dealt. Once you use this trait, you
can’t use it again until you finish a short or long rest.

Spectral Resilience. You have advantage on saving throws
against poison and disease, and you have resistance to
necrotic damage.

I'm sure these will actually prove easy to set up, but I'm just bouncing off them. Any help gratefully received!

Cheers,

Simon

Check out Constitutional Amendments ext and Better Combat Effects Gold

They will handle all those issues you talking about.

Ludd_G
February 23rd, 2022, 09:43
Cheers LordEntrails, good starting points!

Cheers MrDDT! I'll dive into those 2 extensions and see what I can come up with!

Simon