steeldnd
February 13th, 2022, 22:54
I'm seeking assistance with an official product. After searching, this is the closest thread to my issue, but doesn't provide a solution other than patching:
https://www.fantasygrounds.com/forums/showthread.php?68668-Players-can-t-move-on-maps&highlight=mask+map
Playing 5E Princes of the Apocalypse, in the map Temple-of-Eternal-Flame-Player, I've run into several bugs. Attached is a one-room snip (mild spoiler) that shows the issues. The shadow at the bottom half and far left of the screen acts as a wall. Players can't see beyond it and no tokens can move over it without shift-dragging (like a wall).
Disablilng Line-of-Sight (from image editor/Play/Actions) removes these shadows, but also all other LoS. Unclicking 'Use Walls' in the one layer that has that option does nothing, nor does disabling lighting.
I've verified that there is no mask (Remove Global Mask is grayed out), and can confirm that I had not added one in this area previously. The only mask usage was for an Fx layer.
Enabling and disabling all layers one at a time did not resolve (layers include the default, an fx water layer, two separate lights layers). I've since deleted all except the default layer.
All extensions have been disabled and the problem persists.
To reproduce from the attached campaign files:
1. Open Images - Temple-of-Eternal-Flame-Player
2. Place a token (NPC or PC) in room E13 (map pin 4.09/13 E13. Foundry)
3. If not enable, choose Enable/Disable Player Vision Preview from Image Editor/Play.
4. Click on the token to preview vision.
5. The bottom half of that room, the far left of that room and the hall leading north above the stairs are all occluded - unable to see or cross into without shift-clicking.
Thanks in advance for any help!
https://www.fantasygrounds.com/forums/showthread.php?68668-Players-can-t-move-on-maps&highlight=mask+map
Playing 5E Princes of the Apocalypse, in the map Temple-of-Eternal-Flame-Player, I've run into several bugs. Attached is a one-room snip (mild spoiler) that shows the issues. The shadow at the bottom half and far left of the screen acts as a wall. Players can't see beyond it and no tokens can move over it without shift-dragging (like a wall).
Disablilng Line-of-Sight (from image editor/Play/Actions) removes these shadows, but also all other LoS. Unclicking 'Use Walls' in the one layer that has that option does nothing, nor does disabling lighting.
I've verified that there is no mask (Remove Global Mask is grayed out), and can confirm that I had not added one in this area previously. The only mask usage was for an Fx layer.
Enabling and disabling all layers one at a time did not resolve (layers include the default, an fx water layer, two separate lights layers). I've since deleted all except the default layer.
All extensions have been disabled and the problem persists.
To reproduce from the attached campaign files:
1. Open Images - Temple-of-Eternal-Flame-Player
2. Place a token (NPC or PC) in room E13 (map pin 4.09/13 E13. Foundry)
3. If not enable, choose Enable/Disable Player Vision Preview from Image Editor/Play.
4. Click on the token to preview vision.
5. The bottom half of that room, the far left of that room and the hall leading north above the stairs are all occluded - unable to see or cross into without shift-clicking.
Thanks in advance for any help!