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epithet
February 10th, 2022, 18:56
FGU doesn't handle large+ creatures on a hex grid at all like the DMG describes on page 249. The biggest problem is that the creature is centered on a hex, rather than on the point that 3 hexes meet. Yes, I can toggle off grid snap and carefully drag the creature's token into just the right spot every time I want to move a big creature, but that adds extra steps to every turn in combat for large creatures. The square grid snaps to the center, 4 corners, and 4 sides of each square, but the hex grid only snaps to the center and creature footprint on the map is always circular.

FGU has been out a while now, is support for the 5e hex grid described in the DMG something that is intended to be implemented at some point?

Moon Wizard
February 11th, 2022, 04:26
It's not currently in our plans. When we were building out the support for the various image control functions, we tried vertex and center with hex grids, and it created a lot of difficulty for users around just trying to place in a center location. Since it was very fiddly for placement; we never built out the UI to do so.

You can add to the wish list to see if it's something that others would use, and vote up.

Regards,
JPG