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View Full Version : Mutants and masterminds How to add a weapon in the combat tab.



Hogwa5h
February 10th, 2022, 03:52
In my 5E games this is super simple so I'm assuming that I'm just missing something obvious, but when trying to add a weapon to the combat section of the character sheet I'm floundering. Please help :(

superteddy57
February 10th, 2022, 10:08
Mutants and Masterminds doesn't add weapons like other rulesets. As weapons are basically powers like everything else within the system, you would create a new power and setup the actions manually. The wiki can help with that process. Since you are familiar with 5E, best to treat the powers section like the actions tab. It has the same functionality as that when building custom powers.

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643077/Mutants+and+Masterminds

Hogwa5h
February 10th, 2022, 14:25
Okay, so does this render the combat tracker functionally useless for PCs? I'm not seeing a way to transfer actions, powers or anything to that part of the interface.

superteddy57
February 10th, 2022, 14:38
The combat tracker is very useful and provides automation. The wiki link I provided shows examples of how to set up powers. The powers provided by the core rulebook module can be drag 'n dropped to the powers section as well. The actual actions need to be set up to get the desired automation for that power.