Valarian
September 18th, 2007, 13:11
There is a story that they tell in bars and spaceports across the galaxy, wherever the crews of freighters and passenger boats gather. To those who work the spaceways, who spend their whole lives in fragile little bubbles of steel and air all alone in the night, this story never fails to chill the soul. On Mars, they say it happened to John Carter; on Io, the crew of one of the first ships through the jump gate; on Proxima, to one of the early colonists. Whoever the protagonists are, the story always ends the same way.
I'm starting a Babylon 5 RPG campaign, running on Sundays 8pm in the GMT+0 time zone. Due to a lack of preparation time, I'm going to be running a published campaign, starting with The Cold Equations and then running The Ragged Edge campaign. The campaign starts in the year 2259, just after the end of the first season of the Babylon 5 TV series.
Send me a PM if you're interested. Babylon 5 RPG is basically d20 game mechanics, with a few differences for the setting. Combat is more deadly than normal d20. More emphasis on the "softer" skills and stats (Int, Wis, Cha). I tend to run games with more roleplay and storytelling than combat. Characters will start at 1st level, progressing through the campaign. You will start as average citizens, trying to make a living. If you survive, you might become respected on several worlds - shaping the events to come.
I'm starting a Babylon 5 RPG campaign, running on Sundays 8pm in the GMT+0 time zone. Due to a lack of preparation time, I'm going to be running a published campaign, starting with The Cold Equations and then running The Ragged Edge campaign. The campaign starts in the year 2259, just after the end of the first season of the Babylon 5 TV series.
Send me a PM if you're interested. Babylon 5 RPG is basically d20 game mechanics, with a few differences for the setting. Combat is more deadly than normal d20. More emphasis on the "softer" skills and stats (Int, Wis, Cha). I tend to run games with more roleplay and storytelling than combat. Characters will start at 1st level, progressing through the campaign. You will start as average citizens, trying to make a living. If you survive, you might become respected on several worlds - shaping the events to come.