View Full Version : Module Creation
Mavrik6666
January 28th, 2022, 16:39
Are there any good threads or videos on Module Creation / Reference Manual creation aimed at the exporting.
I seem to have a real problem with iterative module creation, when I save it, and go back to it, it seems to always have the old content in, seems to lose changes despite exporting
Any pointers would be appreciated
Mav
Nylanfs
January 28th, 2022, 17:17
This thread here is probably what you are looking for.
https://www.fantasygrounds.com/forums/showthread.php?33538-Adventure-Module-Creation-Best-Practices
Zacchaeus
January 28th, 2022, 18:22
The key factor is never open the module you just created in the campaign you exported it from. 99% of the cases that I've helped people with this kind of issue is down to them opening the created module in the campaign they exported from and then editing the items in the module instead of the items in the campaign. So when they export none of their changes 'take' since they've not actually edited the correct thing. Hand in hand with that is that you can only export that which is created in the campaign. You cannot export something which exists in a module.
damned
January 29th, 2022, 02:20
You need to close and reopen modules to see changes that were made since the module or table was last loaded.
Mavrik6666
January 29th, 2022, 12:00
The key factor is never open the module you just created in the campaign you exported it from. 99% of the cases that I've helped people with this kind of issue is down to them opening the created module in the campaign they exported from and then editing the items in the module instead of the items in the campaign. So when they export none of their changes 'take' since they've not actually edited the correct thing. Hand in hand with that is that you can only export that which is created in the campaign. You cannot export something which exists in a module.
How can you export a reference manual as per the 'Builder' button then, as this is only available in the Module section, not in the campaign section ?
Zacchaeus
January 29th, 2022, 12:28
You can tick the reference manual check box in the export panel. Again this will only export what you created in the campaign. It won't export a reference manual in a module open in that campaign.
Mavrik6666
January 29th, 2022, 12:50
You can tick the reference manual check box in the export panel. Again this will only export what you created in the campaign. It won't export a reference manual in a module open in that campaign.
I get all that, maybe Im missing a fundemental.... a reference manual only exists in a module, it doesnt exist in a campaign does it ? you can only create and edit it in a module, from the module window.. how can it be created in a campaign ?
superteddy57
January 29th, 2022, 12:59
Hitting the builder button from the library is the campaign Reference Manual.
Zacchaeus
January 29th, 2022, 13:17
I get all that, maybe Im missing a fundemental.... a reference manual only exists in a module, it doesnt exist in a campaign does it ? you can only create and edit it in a module, from the module window.. how can it be created in a campaign ?
See video Twenty-Six here https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112
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