kronovan
January 25th, 2022, 22:58
I want to create a new thread as opposed to adding a post to the TC Extension thread, since Task Chains are now part of the MgT2e ruleset.
Anyhow...I've created 2 Task Chains, but I'm not getting the correct results. I never used the previous extension, so I'm not even sure I'm doing it correctly. Here's what I'm doing:
~ I right-click the Task Chain window and choose 'Create Item' to add a new Task Chain.
~ I then click the [+] button to create a new skill row, then I drag the desired skill from the Skills window onto 'Skill Required' box. NOTE: I've tried this by dragging & dropping from both from the 'Character' > 'Skills' list and from the 'Modules' > 'Mongoose Traveler 2E - Players Reference' > 'Skills' list. Both successfully add the skill.
~ I then change the 'Characteristic' and 'Task Difficulty' boxes ('Average - 8' for my tests) to the desired settings.
~ I then repeat the above steps for the other skill(s) in the chain.
Once all the skills are there, I've been dragging & dropping the skill from a PC sheet onto the appropriate Task Chain row to roll the skill.
I then do a drag & drop for different PCs for the appropriate skill(s).
In each case the correct skill roll is made, the roll + DM is added to the the 'Result' box and the Effect is added to the Effect box. However, it's always the exact effect and not the expected Task Chain DM that's added to the Effect box. As well, the previous Effect is never added to the additional TC rolls made as a DM+ or a DM-.
I'm sure I'm doing something wrong. So if someone could point that out, it'd be much appreciated.
Something else I've noticed, is that there's a [Menu] button at the bottom left of the TC window, that when hovered over pops up a help bubble with the text "Click for CT Window." Clicking the button does nothing. I'm assuming that button might be there because the Combat Tracker window/form is being used for TC's, but that's just my assumption.
[Edit] I forgot to mention that I've also tried changing the 'Options' > 'House Rules (GM)' > 'Task Chains: Filter tasks' setting between "No" and "Yes", but it has no effect.
Anyhow...I've created 2 Task Chains, but I'm not getting the correct results. I never used the previous extension, so I'm not even sure I'm doing it correctly. Here's what I'm doing:
~ I right-click the Task Chain window and choose 'Create Item' to add a new Task Chain.
~ I then click the [+] button to create a new skill row, then I drag the desired skill from the Skills window onto 'Skill Required' box. NOTE: I've tried this by dragging & dropping from both from the 'Character' > 'Skills' list and from the 'Modules' > 'Mongoose Traveler 2E - Players Reference' > 'Skills' list. Both successfully add the skill.
~ I then change the 'Characteristic' and 'Task Difficulty' boxes ('Average - 8' for my tests) to the desired settings.
~ I then repeat the above steps for the other skill(s) in the chain.
Once all the skills are there, I've been dragging & dropping the skill from a PC sheet onto the appropriate Task Chain row to roll the skill.
I then do a drag & drop for different PCs for the appropriate skill(s).
In each case the correct skill roll is made, the roll + DM is added to the the 'Result' box and the Effect is added to the Effect box. However, it's always the exact effect and not the expected Task Chain DM that's added to the Effect box. As well, the previous Effect is never added to the additional TC rolls made as a DM+ or a DM-.
I'm sure I'm doing something wrong. So if someone could point that out, it'd be much appreciated.
Something else I've noticed, is that there's a [Menu] button at the bottom left of the TC window, that when hovered over pops up a help bubble with the text "Click for CT Window." Clicking the button does nothing. I'm assuming that button might be there because the Combat Tracker window/form is being used for TC's, but that's just my assumption.
[Edit] I forgot to mention that I've also tried changing the 'Options' > 'House Rules (GM)' > 'Task Chains: Filter tasks' setting between "No" and "Yes", but it has no effect.