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dsaraujo
January 20th, 2022, 05:34
Here is my latest extension. It adds two buttons at the bottom of any NPC/Monster entry: Weak and Elite. Pressing one of the button, the extension creates a new monster entry applying the Elite/Weak template from Bestiary 1 (page 6). I spend some time making this manually and it sucks, so here it is for the community. I used a lot of the great module PFRPG2 Elite/Weakened Effects (https://www.fantasygrounds.com/forums/showthread.php?57773-PFRPG2-Elite-Weakened-Effects-mod) by Sasmira, buy it always caused confusion when the chat showed the EFFECT+X specially when the creature had additional modifiers. This is how it looks like:

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Please keep in mind this is very BETA and it does write on your campaign DB. Please backup your stuff. Once some people post their feedback here, I'll add to the forge. Please download below.

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Automations should be updated correctly, and the new monster is left unlocked to any manual adjustments required.

Known Issues:


The AC parser only updates the first number found. Entries like AC 20 (22 with raised shield) will only update the first number.
I currently do not update any limited damage to +4/-4 as recommended, as it can be tricky to identify those. I am planning to make it work every time I encounter an ability with a cooldown automatically, but I couldn't find a way to identify "per day" abilities, for example.
Spellcasters are tricky. I do update their caster level, DC and Spell Attacks, but spells remain as-is.
Any damage without a modifier currently does not get modified. For example, a creature that deals 1d6 piercing damage wouldn't change to 1d6-2 or 1d6+2 as expected for now. Additional damage listed without modifiers (like 2d6 sneak attack) also are not modified.


Edit: There is a (paid) new version of this extension in the Forge if you want to check out, including many other features: https://www.fantasygrounds.com/forums/showthread.php?73170-PFRPG2-GM-Enhancement-extension

Montis
January 20th, 2022, 09:54
Nice going and thanks for sharing!

Will you be putting this up on the forge (https://forge.fantasygrounds.com) at some point?

dsaraujo
January 20th, 2022, 14:51
I will, but I'd love some testing / feedback first.

Farnaby
January 25th, 2022, 20:19
I'll try it out this weekend

revanmaster
March 22nd, 2022, 00:14
Out of curiosity is there a possible way to also in future this could have a leveling up mechanic, or up-scaling?

dsaraujo
March 22nd, 2022, 02:55
You mean apply the template over and over?

revanmaster
March 22nd, 2022, 02:59
maybe? not sure, but was thinking it would neat if it also have the ability to level up, or down level the npc.

dsaraujo
March 22nd, 2022, 03:25
While I could implement such feature, this wouldn't really follow the monster design guidelines. Adding +2/-2 on all DC on a single level works fine, but this multiple times would get a creature way too powerful or way to weak compared to properly designed creatures. Damage adjustments also suffer from it. I do have the desire of creating a quick monster template to allow for a quick impromptu creature.

revanmaster
March 22nd, 2022, 03:43
yeah I was thinking of it when I thinking of doing home-brewed 0 level campaign, and it's was going to be a like only a certain creature for the main theme like a assassin Goblins, and it's was mostly to reduce the amount of time re-inputting the info for a monster.