dsaraujo
January 13th, 2022, 00:35
First iteration of this extension, which adds a button to the Encounters window. Select your party size and party level (it comes pre-populated by the party sheet entries), and your target Threat (i.e., Low, Moderate, Severe, etc). Click Generate New Encounter and you should have a new encounter ready for you.
The encounters uses any monsters you have loaded, including campaign custom entries. It also adds hazards. Sometimes encounters can fall a little bit out of the budget XP.
https://www.youtube.com/watch?v=f3b6cUtmQ-8
This is now available at the Forge. This extension goes well with the Encounter Builder Extension (https://www.fantasygrounds.com/forums/showthread.php?72004-Encounter-Builder-Helper-Extension) and Weak/Elite Extension (https://www.fantasygrounds.com/forums/showthread.php?72257-Weak-and-Elite-Generator-Extension)
https://forge.fantasygrounds.com/shop/items/470/view
Versioning
0.1 Initial release
0.2 Added trait filter and level range. Adds non-module npcs to the pool of monsters to select (i.e., campaign monsters).
0.3 Fixed bug for Encounters over level 5 introduced in 0.2.
Known issues:
* Currently only up to two unique monsters are added;
* NPCs (Monsters) and Hazards currently are not mixed;
* Right now the generator is very strict on similarities: I want to add more flexibility, like allowing one-step alignment differences to count as similar;
Edit: There is a (paid) new version of this extension in the Forge if you want to check out, including many other features: https://www.fantasygrounds.com/forums/showthread.php?73170-PFRPG2-GM-Enhancement-extension
The encounters uses any monsters you have loaded, including campaign custom entries. It also adds hazards. Sometimes encounters can fall a little bit out of the budget XP.
https://www.youtube.com/watch?v=f3b6cUtmQ-8
This is now available at the Forge. This extension goes well with the Encounter Builder Extension (https://www.fantasygrounds.com/forums/showthread.php?72004-Encounter-Builder-Helper-Extension) and Weak/Elite Extension (https://www.fantasygrounds.com/forums/showthread.php?72257-Weak-and-Elite-Generator-Extension)
https://forge.fantasygrounds.com/shop/items/470/view
Versioning
0.1 Initial release
0.2 Added trait filter and level range. Adds non-module npcs to the pool of monsters to select (i.e., campaign monsters).
0.3 Fixed bug for Encounters over level 5 introduced in 0.2.
Known issues:
* Currently only up to two unique monsters are added;
* NPCs (Monsters) and Hazards currently are not mixed;
* Right now the generator is very strict on similarities: I want to add more flexibility, like allowing one-step alignment differences to count as similar;
Edit: There is a (paid) new version of this extension in the Forge if you want to check out, including many other features: https://www.fantasygrounds.com/forums/showthread.php?73170-PFRPG2-GM-Enhancement-extension