lostsanityreturned
January 11th, 2022, 11:52
System: 5e
Conditions: New campaign, 5e official theme extension, Ambient Lighting Sunlight.
Issue: Ambient lighting treats maps as if they are unlit for the purpose of tokens seeing other tokens if there isn't a light source on the map. NPCs that have darkvision or other sights can see other tokens.
Complications: If ambient lighting is changed to a different preset, then changed again it will work as intended until the end of the session for that map. This has to be done manually for each map, turning ambient lighting on/off does not fix it, only swapping presets. Changing the light colour (to any value) also fixes the ambient lighting for that map, for that session.
Important note: When testing, if you are creating a new map manually, reload the server after creating it and setting the ambient lighting. Otherwise you will not see the issue as you will be implementing the workaround mentioned in complications above without meaning to.
The images bellow are to help illustrate the issue, I have player sight turned on to avoid spoiling the map for people who may be playing the campaign.
The issue:
50896
Darkvision allowing all tokens to be seen:
50897
Changing the colour of the ambient light as a temporary fix:
50898
I can make a video of the issue if the above doesn't explain it sufficiently.
Conditions: New campaign, 5e official theme extension, Ambient Lighting Sunlight.
Issue: Ambient lighting treats maps as if they are unlit for the purpose of tokens seeing other tokens if there isn't a light source on the map. NPCs that have darkvision or other sights can see other tokens.
Complications: If ambient lighting is changed to a different preset, then changed again it will work as intended until the end of the session for that map. This has to be done manually for each map, turning ambient lighting on/off does not fix it, only swapping presets. Changing the light colour (to any value) also fixes the ambient lighting for that map, for that session.
Important note: When testing, if you are creating a new map manually, reload the server after creating it and setting the ambient lighting. Otherwise you will not see the issue as you will be implementing the workaround mentioned in complications above without meaning to.
The images bellow are to help illustrate the issue, I have player sight turned on to avoid spoiling the map for people who may be playing the campaign.
The issue:
50896
Darkvision allowing all tokens to be seen:
50897
Changing the colour of the ambient light as a temporary fix:
50898
I can make a video of the issue if the above doesn't explain it sufficiently.