View Full Version : Weapon Specialization
Free Sky Days
January 8th, 2022, 13:38
Hi guys, is there a way to automate weapon specialization? Thanks! :)
JohnD
January 8th, 2022, 13:42
Click on the gear for the weapon you've entered on the Skills tab.
Put your bonuses in the requisite boxes.
When you apply the proficiency to the relevant weapon, your bonuses will be added automatically.
For multiple attack rounds, you'll have to remember those on your own.
celestian
January 8th, 2022, 17:12
Hi guys, is there a way to automate weapon specialization? Thanks! :)
In what way? From a class/kit perspective or from a character sheet perspective?
For characters you add a weapon skill on the skills tab, set the hit/dmg bonus, then apply to the weapon it's associated with.
Class/kits are a bit different.
Free Sky Days
January 10th, 2022, 13:35
It's for a fighter player character specializing in long sword.
Mindcrime
May 17th, 2025, 01:32
For multiple attack rounds, you'll have to remember those on your own.
Does it show somewhere on the character sheet how many attacks per round the PC gets (i.e. a 1st level fighter specialized in long sword gets 3/2 attacks)? Also, do you make all of the attacks at once or are the additional attacks delayed?
anstett
May 17th, 2025, 16:41
It does not show on the sheet how many attacks per round. You can enter that in the notes field of the character sheet.
I have my players create different weapons modified by the difference in attack rolls. Off hand, second weapon, two handed style etc.
For when the attacks go that tends to be a table decision. In our game the player can take all their attacks at once on their Initiative after moving or they can take the first one and hold the other attacks until later in the round if they want.
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