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bayne7400
January 5th, 2022, 14:00
- Fixed a bug where if a player did not place a number after the effect it would throw an error. (ie DMGO: vice DMGO:1 or ATK:2 etc)
- Changed the behavior of the weapons window. This will fix the ammo bug. Also any item that is equipped and has weapon in its type or subtype will display in the list.
- Adjusted graphics slightly. In FG dark theme a few of the images appeared to be off the character sheet.
- Adjusted CT behavior with regard to NPCs. All you should notice is that when an NPC dies he turns red. the interaction between wounds and current HP works more like the 5E ruleset. No changes were made on the player side. This change allows DMs to customize/vary monster hit points.


Thanks for all the feedback! As a side note The Advanced Players Tome is getting updated to add/fix a few spells and to fix the category issue in skills and items. A few of the game adventures are also being updated to reflect typos or errors.

bayne7400
January 14th, 2022, 14:08
Update 1/14/22

- Updated a few more fonts in the experience sub window on the character sheet to work with FG dark theme.
- Fixed a bug where strength bonus was not being properly applied to damage rolls and minimum damage was broken ( a negative damage roll!). Thanks Ron

Thank you for the bug reports! Also be on the look out for some color tokens in the ref tome very very soon!

bayne7400
January 21st, 2022, 13:23
Update 1/21/22
- Fixed an issue where players could not double click their portrait and select an image.

bayne7400
January 27th, 2022, 00:11
1/26/22
Group Initiative has been implemented. Select the option in the options menu. Roll NPC initiative on the Combat Tracker under the attacks sub menu. One player rolls from Character sheet and entire group updates.

bayne7400
January 30th, 2022, 15:01
1/30/22
-Updated the check performed on when to show the level up button. In some instances it was throwing an error.
-Updated the tooltip for Friend/Foe on the Combat tracker. Also quit reading my tooltips
-Updated HP roller so characters will not longer die on CC. But you will get Trolled.

bayne7400
January 30th, 2022, 20:49
1/31/22
-Fixed a bug were AC was not updating properly (introduced on 1/22 patch)

bayne7400
February 2nd, 2022, 13:15
2/2/2022
-Updated frames on CT to work with Matt Kure's Clear the Dead Extension
-Fixed an error that would occasionally arise when first creating a character(Don't drink and script!)
-Moved the Adv Fantasy Tome race option to options menu! The toggle is no longer on the character sheet.

Thanks for all the feedback keep it up!

bayne7400
February 4th, 2022, 16:25
2/4/22
BIG update today. New post shortly with more details.
- Added multiclass option
-Added the long promised turn tracker
-Updated some frames to controls that did not have them. Should work with all FG store themes. please report any issues.(BUT please Make sure it is not caused by your custom font extensions)
- Changed the sidebar "Skills" to "Abilities" . You can still use them for custom skills and drop them on character sheets but really the base games used them for class abilities. Skills should be added via the Class record (see thief and assassin data tabs) This will not impact any homebrew stuff you are doing whatsoever.
- Fixed a bug with my Adv race options menu addition
- BLEED effect now has same effect as DMGO. Both can be use don the CT. Bleed just makes more sense.

bayne7400
February 6th, 2022, 23:05
2/6/22
- Fixed duration of Candle, Lantern, and Torch ( Its been wrong since release but Turn tracker caught it!)
- Changed Daily button on turn tracker to a variable number of hours.

Next update will be in week or two. Looking to add racial the resiliency bonus to character sheet and a surprise roll button.

bayne7400
February 8th, 2022, 21:32
2/8/22
- fixed issue where turn tracker returned an error when advancing to next round
-tweaked attack roller so an ac above 12 will not throw an error(why is your ac above 12? That is the real question)

bayne7400
February 11th, 2022, 23:06
2/11/22
Hotfix
Using the modifier box reported incorrect results for d100 skill rolls.(fixed)

bayne7400
March 3rd, 2022, 16:29
3/3/2022
- Bane weapon support. Weapons that do bane damage (+3 dragon slaying) are now automated. The weapons work as is out of the referee tome but monsters now have a tag field (bottom right) . I will be updating the tome as time permits but for now you can simply add the tag once you place it on the CT if required.

- Encumbrance option 2 is fully implemented from the options menu

- Spells are now on their OWN TAB. More changes to come to better help you track and organize your spells soon.

- Encounters: You can now adjust HP for monsters on your encounter window. (Special thanks to Celestian for giving me the ok to use his method)

- Resiliency bonus for races are now implemented. With that a new field may appear to split poison and death saves.

- Poison is now added to spell save types. Monsters will be adjusted in the tome when I do the tags. Save rolls for poison are automated.

- Fixed a bug for unarmored AC

- XP fields will now disappear on the character sheet if you make a multi class character.

- Fixed XP bug with multiclass where a single XP point was added even when their was no remainder after the XP split.

- When making a multiclass character class names will automatically populate.

- A die icon was added to basic melee attack roll control

bayne7400
March 5th, 2022, 01:44
3/4/2022
-[Extension]Updated the BX to OSE converter extension to take advantage of new HP block on encounters. If the 2e record is missing HP data it will now roll it randomly.
-[Ruleset]Adjusted a few underline offsets that changed with Core RPG update

bayne7400
March 7th, 2022, 16:07
3/7/2022
- Added check for group initiative rolls to prevent an error if player was not on the combat tracker
- Added Dual wield automation support

bayne7400
March 10th, 2022, 18:16
3/10/22
-[Fixed] a Bug where skills (success chance) did not update on the abilities tab past level 5. This also requires an update to the Adv. Fantasy Tome that has been pushed to NG. This only affects classes with d100 skill rolls. No error is thrown but you may have to to update the the percentile manually until the fix is in.

bayne7400
March 15th, 2022, 22:48
3/15/22
-Add mundane damage immunity and silver weapon damage automation. NPCs in referee Tome have had these coded for sometime. if you see any I missed please post in the feedback thread.

https://youtu.be/sVgao7geoeE

-Cleaned up a few frame offset and alignment issues
-Simplified the drag and drop of race. You should not notice this change as it was all back end. Existing campaign should be unaffected.

- ADV, Fantasy Referee Tome Updated today with the fix for class skills.

bayne7400
March 23rd, 2022, 22:52
3/23/22
- Wisdom modifier will automatically apply to spell saves
- "Poison Save" control box is now visible and rollable for all classes. Adjusted tooltips for Deeath Save control box
- Scripting is in to support Carcass Crawler 2 Item encumbrance method. All of the tomes will be updated when CC2 goes on sale. Encumbrance values for items in adventures will not be added unless other updates are required.
-D6 skills will now auto show when class selection is made and HPs are rolled. (Ranger- Forage/Hunt, Dwarf - Construction Tricks etc)

Please post any bugs or feedback in the feed back thread in this forum. Thanks!

bayne7400
March 28th, 2022, 18:05
3/28/22 HOTFIX
-[Fixed] NPC(s) with immunities should now take damage when appropriate :)

bayne7400
March 31st, 2022, 23:09
3/31/22
-[Update] The "Menu" button has been placed next to the Turn Tracker on the CT. From this menu you can: Delete all foes or all non friendly, rest (removes effects, order, and restores 1 HP), or you can reset turn order.
-[Update] Spells window has undergone another mini revamp. You can now select spell slots and track spell uses. (This brings it inline with other FG rulesets) Casting the spell automatically checks a pip.
-[Update] Changed the cast Icon to a Wand. Rolling it will still automatically result in a targeted save roll.

bayne7400
April 9th, 2022, 00:21
4/8/22
- Completed spell tab revamp. Please watch the video below. It now works more like other FG rulesets.
https://www.youtube.com/watch?v=jTDtPHQt_lA

bayne7400
April 16th, 2022, 22:30
4/16/22
-[Fixed] Assassin and Thief LD/HN skill will now update as they level
-[Fixed] The general melee and ranged attacks on the character sheet were not allowing the result from chat to be dragged onto a token or the CT. This is now fixed.

bayne7400
April 28th, 2022, 23:08
4/28/22
- Added the ability to drag parcels with coins directly to the XP tab of the party sheet. It will auto calculate XP and add a single entry for all coins.

bayne7400
May 2nd, 2022, 20:20
5/2/22
- Added Weapon Proficiency and Specialization [Optional Rule] to Options menu. It will show up under your abilities Tab.

Example (s)

Wielding a Short Sword and a Long Sword

Proficiency name = "Sword" means both weapons are proficient
Proficiency name = "Long Sword" means only the Long Sword is proficient

capitalization and leading or trailing spaces do not matter.

bayne7400
May 3rd, 2022, 16:01
5/3/22
- Added the ability to drag and drop items into the PS Encounter section to award experience for non magic treasure.
- Updated the weapon proficiencies for CC1 and CC2 classes or custom classes.

bayne7400
May 14th, 2022, 23:52
5/14/22
-Added an option (in Options Menu) to auto roll initiative each round. This is only enabled when you are using the individual initiative option.
-[Fixed] a recursive warning when toggling attack type.
-[Fixed] a issue with the CC2 item encumbrance with coin weight calculation

bayne7400
May 17th, 2022, 16:53
5/17/22
- Added Automated Item effects. Equipping an item with an effect adds it to CT. (torches ring of protection etc) Tomes will require an update but for now you can add the effects on your own.
- Added two Fan made Decals. great job to TheSimpleDM
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bayne7400
May 21st, 2022, 21:47
5/21/22
- [Fixed] Class record so that an empty field displays on Data Tab in order to input custom class data.
- Added a button on the bottom of the Notes page for the GM to turn the PC into a NPC record. It converts everything but spells. I may go back in and script that at some later time. Saves are set based upon HD value (which is the PC level)

bayne7400
May 27th, 2022, 16:10
5/27/2
- Updated several frames, frame offsets, and anchors for Race and Class records to improve readability.

bayne7400
June 11th, 2022, 15:59
6/11/22
Small Update

- Updates several frame offsets and anchoring to improve readability.
- Removed frames for description text fields. This will visually improve many of the records if you use a custom SmiteWorks theme.
- Friars can now turn undead. (In case your homebrewing Dolmenwood stuff)
- Modifiers should correctly apply to ability and d6 Skill rolls. For example a +1 bonus to a Strength roll reduces the die result by 1. If that doesn't make sense let me know!

bayne7400
July 9th, 2022, 23:51
7/9/22
- Corrected issue with assigning vision to NPCs

I pushed an update to NG for the Adv. Players Tome as well. Added vision effects and fixed several typos.

If you are using the Cohorts Companion extension make sure you drag the cohort to the Combat Tracker from the NPC record not from the character sheet. We noticed an issue in our game where it was pulling the characters AC not the cohort/companion. I'll adjust this next week when I get some time.

bayne7400
July 16th, 2022, 13:53
7/16/22
-[Fixed] when adding halfling RACE initiative modifier will now automatically adjust.
-[Fixed] Reaction Rolls now appropriately add all modifiers. On a "Reroll" result it will also automatically reroll.
- Applying effects after a monster spell save now works like other rulesets in FG. No retargeting required. Creatures that save a spell that has an effect (no effect on save) will not have the spell effect placed on them.
- [Item Records] Weapon damage die is now a string field vice die field. This update will automatically update all your item records (purchased or otherwise). This allows for custom weapon entries. Example: A bastard Sword in CC3 is 1d6+1.

bayne7400
July 20th, 2022, 20:01
7/20/22
-[Fixed] bug where dropping damage from chat onto a token for a range attack resulted in an error
- Reformatted NPC attacks on Combat Tracker.

bayne7400
July 21st, 2022, 13:44
7/21/22
- Added size defensive bonus automation for incoming NPC attacks. Use "Defensive Bonus:#"

bayne7400
July 28th, 2022, 17:19
7/28/22
-[Fixed] NPC windowlists will now lock (Courtesy ST)
-Reconfigured several frames/fonts in NPC record for consistency and compatibility with custom themes
- Add a wound overlay to tokens. Adapted with permission of DaddyOgreman.

bayne7400
August 2nd, 2022, 15:30
8/2/22
Nice update today!
-[Fixed] On a rest it will now heal 1d3 for all pcs.
-Added a menu option to roll all non friendly initiatives.
-Overlays are in for effects that restrain you or make you helpless.
-Reconfigured NPCs Powers tab. I scripted it to auto update to new format when you open an NPC record. This should be seamless. Please report any issues!
-Updated sizes of several buttons
-Fixed the spell detail frame so it is no longer "cutoff"

Next update I am looking to add vehicles for siege weapons or to allow for a fan made homebrew sort of thing (like a Dark Sun Conversion).

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