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bayne7400
January 5th, 2022, 14:00
- Fixed a bug where if a player did not place a number after the effect it would throw an error. (ie DMGO: vice DMGO:1 or ATK:2 etc)
- Changed the behavior of the weapons window. This will fix the ammo bug. Also any item that is equipped and has weapon in its type or subtype will display in the list.
- Adjusted graphics slightly. In FG dark theme a few of the images appeared to be off the character sheet.
- Adjusted CT behavior with regard to NPCs. All you should notice is that when an NPC dies he turns red. the interaction between wounds and current HP works more like the 5E ruleset. No changes were made on the player side. This change allows DMs to customize/vary monster hit points.


Thanks for all the feedback! As a side note The Advanced Players Tome is getting updated to add/fix a few spells and to fix the category issue in skills and items. A few of the game adventures are also being updated to reflect typos or errors.

bayne7400
January 14th, 2022, 14:08
Update 1/14/22

- Updated a few more fonts in the experience sub window on the character sheet to work with FG dark theme.
- Fixed a bug where strength bonus was not being properly applied to damage rolls and minimum damage was broken ( a negative damage roll!). Thanks Ron

Thank you for the bug reports! Also be on the look out for some color tokens in the ref tome very very soon!

bayne7400
January 21st, 2022, 13:23
Update 1/21/22
- Fixed an issue where players could not double click their portrait and select an image.

bayne7400
January 27th, 2022, 00:11
1/26/22
Group Initiative has been implemented. Select the option in the options menu. Roll NPC initiative on the Combat Tracker under the attacks sub menu. One player rolls from Character sheet and entire group updates.

bayne7400
January 30th, 2022, 15:01
1/30/22
-Updated the check performed on when to show the level up button. In some instances it was throwing an error.
-Updated the tooltip for Friend/Foe on the Combat tracker. Also quit reading my tooltips
-Updated HP roller so characters will not longer die on CC. But you will get Trolled.

bayne7400
January 30th, 2022, 20:49
1/31/22
-Fixed a bug were AC was not updating properly (introduced on 1/22 patch)

bayne7400
February 2nd, 2022, 13:15
2/2/2022
-Updated frames on CT to work with Matt Kure's Clear the Dead Extension
-Fixed an error that would occasionally arise when first creating a character(Don't drink and script!)
-Moved the Adv Fantasy Tome race option to options menu! The toggle is no longer on the character sheet.

Thanks for all the feedback keep it up!

bayne7400
February 4th, 2022, 16:25
2/4/22
BIG update today. New post shortly with more details.
- Added multiclass option
-Added the long promised turn tracker
-Updated some frames to controls that did not have them. Should work with all FG store themes. please report any issues.(BUT please Make sure it is not caused by your custom font extensions)
- Changed the sidebar "Skills" to "Abilities" . You can still use them for custom skills and drop them on character sheets but really the base games used them for class abilities. Skills should be added via the Class record (see thief and assassin data tabs) This will not impact any homebrew stuff you are doing whatsoever.
- Fixed a bug with my Adv race options menu addition
- BLEED effect now has same effect as DMGO. Both can be use don the CT. Bleed just makes more sense.

bayne7400
February 6th, 2022, 23:05
2/6/22
- Fixed duration of Candle, Lantern, and Torch ( Its been wrong since release but Turn tracker caught it!)
- Changed Daily button on turn tracker to a variable number of hours.

Next update will be in week or two. Looking to add racial the resiliency bonus to character sheet and a surprise roll button.

bayne7400
February 8th, 2022, 21:32
2/8/22
- fixed issue where turn tracker returned an error when advancing to next round
-tweaked attack roller so an ac above 12 will not throw an error(why is your ac above 12? That is the real question)

bayne7400
February 11th, 2022, 23:06
2/11/22
Hotfix
Using the modifier box reported incorrect results for d100 skill rolls.(fixed)

bayne7400
March 3rd, 2022, 16:29
3/3/2022
- Bane weapon support. Weapons that do bane damage (+3 dragon slaying) are now automated. The weapons work as is out of the referee tome but monsters now have a tag field (bottom right) . I will be updating the tome as time permits but for now you can simply add the tag once you place it on the CT if required.

- Encumbrance option 2 is fully implemented from the options menu

- Spells are now on their OWN TAB. More changes to come to better help you track and organize your spells soon.

- Encounters: You can now adjust HP for monsters on your encounter window. (Special thanks to Celestian for giving me the ok to use his method)

- Resiliency bonus for races are now implemented. With that a new field may appear to split poison and death saves.

- Poison is now added to spell save types. Monsters will be adjusted in the tome when I do the tags. Save rolls for poison are automated.

- Fixed a bug for unarmored AC

- XP fields will now disappear on the character sheet if you make a multi class character.

- Fixed XP bug with multiclass where a single XP point was added even when their was no remainder after the XP split.

- When making a multiclass character class names will automatically populate.

- A die icon was added to basic melee attack roll control

bayne7400
March 5th, 2022, 01:44
3/4/2022
-[Extension]Updated the BX to OSE converter extension to take advantage of new HP block on encounters. If the 2e record is missing HP data it will now roll it randomly.
-[Ruleset]Adjusted a few underline offsets that changed with Core RPG update

bayne7400
March 7th, 2022, 16:07
3/7/2022
- Added check for group initiative rolls to prevent an error if player was not on the combat tracker
- Added Dual wield automation support

bayne7400
March 10th, 2022, 18:16
3/10/22
-[Fixed] a Bug where skills (success chance) did not update on the abilities tab past level 5. This also requires an update to the Adv. Fantasy Tome that has been pushed to NG. This only affects classes with d100 skill rolls. No error is thrown but you may have to to update the the percentile manually until the fix is in.

bayne7400
March 15th, 2022, 22:48
3/15/22
-Add mundane damage immunity and silver weapon damage automation. NPCs in referee Tome have had these coded for sometime. if you see any I missed please post in the feedback thread.

https://youtu.be/sVgao7geoeE

-Cleaned up a few frame offset and alignment issues
-Simplified the drag and drop of race. You should not notice this change as it was all back end. Existing campaign should be unaffected.

- ADV, Fantasy Referee Tome Updated today with the fix for class skills.

bayne7400
March 23rd, 2022, 22:52
3/23/22
- Wisdom modifier will automatically apply to spell saves
- "Poison Save" control box is now visible and rollable for all classes. Adjusted tooltips for Deeath Save control box
- Scripting is in to support Carcass Crawler 2 Item encumbrance method. All of the tomes will be updated when CC2 goes on sale. Encumbrance values for items in adventures will not be added unless other updates are required.
-D6 skills will now auto show when class selection is made and HPs are rolled. (Ranger- Forage/Hunt, Dwarf - Construction Tricks etc)

Please post any bugs or feedback in the feed back thread in this forum. Thanks!

bayne7400
March 28th, 2022, 18:05
3/28/22 HOTFIX
-[Fixed] NPC(s) with immunities should now take damage when appropriate :)

bayne7400
March 31st, 2022, 23:09
3/31/22
-[Update] The "Menu" button has been placed next to the Turn Tracker on the CT. From this menu you can: Delete all foes or all non friendly, rest (removes effects, order, and restores 1 HP), or you can reset turn order.
-[Update] Spells window has undergone another mini revamp. You can now select spell slots and track spell uses. (This brings it inline with other FG rulesets) Casting the spell automatically checks a pip.
-[Update] Changed the cast Icon to a Wand. Rolling it will still automatically result in a targeted save roll.

bayne7400
April 9th, 2022, 00:21
4/8/22
- Completed spell tab revamp. Please watch the video below. It now works more like other FG rulesets.
https://www.youtube.com/watch?v=jTDtPHQt_lA

bayne7400
April 16th, 2022, 22:30
4/16/22
-[Fixed] Assassin and Thief LD/HN skill will now update as they level
-[Fixed] The general melee and ranged attacks on the character sheet were not allowing the result from chat to be dragged onto a token or the CT. This is now fixed.

bayne7400
April 28th, 2022, 23:08
4/28/22
- Added the ability to drag parcels with coins directly to the XP tab of the party sheet. It will auto calculate XP and add a single entry for all coins.

bayne7400
May 2nd, 2022, 20:20
5/2/22
- Added Weapon Proficiency and Specialization [Optional Rule] to Options menu. It will show up under your abilities Tab.

Example (s)

Wielding a Short Sword and a Long Sword

Proficiency name = "Sword" means both weapons are proficient
Proficiency name = "Long Sword" means only the Long Sword is proficient

capitalization and leading or trailing spaces do not matter.

bayne7400
May 3rd, 2022, 16:01
5/3/22
- Added the ability to drag and drop items into the PS Encounter section to award experience for non magic treasure.
- Updated the weapon proficiencies for CC1 and CC2 classes or custom classes.

bayne7400
May 14th, 2022, 23:52
5/14/22
-Added an option (in Options Menu) to auto roll initiative each round. This is only enabled when you are using the individual initiative option.
-[Fixed] a recursive warning when toggling attack type.
-[Fixed] a issue with the CC2 item encumbrance with coin weight calculation

bayne7400
May 17th, 2022, 16:53
5/17/22
- Added Automated Item effects. Equipping an item with an effect adds it to CT. (torches ring of protection etc) Tomes will require an update but for now you can add the effects on your own.
- Added two Fan made Decals. great job to TheSimpleDM
52813

bayne7400
May 21st, 2022, 21:47
5/21/22
- [Fixed] Class record so that an empty field displays on Data Tab in order to input custom class data.
- Added a button on the bottom of the Notes page for the GM to turn the PC into a NPC record. It converts everything but spells. I may go back in and script that at some later time. Saves are set based upon HD value (which is the PC level)

bayne7400
May 27th, 2022, 16:10
5/27/2
- Updated several frames, frame offsets, and anchors for Race and Class records to improve readability.

bayne7400
June 11th, 2022, 15:59
6/11/22
Small Update

- Updates several frame offsets and anchoring to improve readability.
- Removed frames for description text fields. This will visually improve many of the records if you use a custom SmiteWorks theme.
- Friars can now turn undead. (In case your homebrewing Dolmenwood stuff)
- Modifiers should correctly apply to ability and d6 Skill rolls. For example a +1 bonus to a Strength roll reduces the die result by 1. If that doesn't make sense let me know!

bayne7400
July 9th, 2022, 23:51
7/9/22
- Corrected issue with assigning vision to NPCs

I pushed an update to NG for the Adv. Players Tome as well. Added vision effects and fixed several typos.

If you are using the Cohorts Companion extension make sure you drag the cohort to the Combat Tracker from the NPC record not from the character sheet. We noticed an issue in our game where it was pulling the characters AC not the cohort/companion. I'll adjust this next week when I get some time.

bayne7400
July 16th, 2022, 13:53
7/16/22
-[Fixed] when adding halfling RACE initiative modifier will now automatically adjust.
-[Fixed] Reaction Rolls now appropriately add all modifiers. On a "Reroll" result it will also automatically reroll.
- Applying effects after a monster spell save now works like other rulesets in FG. No retargeting required. Creatures that save a spell that has an effect (no effect on save) will not have the spell effect placed on them.
- [Item Records] Weapon damage die is now a string field vice die field. This update will automatically update all your item records (purchased or otherwise). This allows for custom weapon entries. Example: A bastard Sword in CC3 is 1d6+1.

bayne7400
July 20th, 2022, 20:01
7/20/22
-[Fixed] bug where dropping damage from chat onto a token for a range attack resulted in an error
- Reformatted NPC attacks on Combat Tracker.

bayne7400
July 21st, 2022, 13:44
7/21/22
- Added size defensive bonus automation for incoming NPC attacks. Use "Defensive Bonus:#"

bayne7400
July 28th, 2022, 17:19
7/28/22
-[Fixed] NPC windowlists will now lock (Courtesy ST)
-Reconfigured several frames/fonts in NPC record for consistency and compatibility with custom themes
- Add a wound overlay to tokens. Adapted with permission of DaddyOgreman.

bayne7400
August 2nd, 2022, 15:30
8/2/22
Nice update today!
-[Fixed] On a rest it will now heal 1d3 for all pcs.
-Added a menu option to roll all non friendly initiatives.
-Overlays are in for effects that restrain you or make you helpless.
-Reconfigured NPCs Powers tab. I scripted it to auto update to new format when you open an NPC record. This should be seamless. Please report any issues!
-Updated sizes of several buttons
-Fixed the spell detail frame so it is no longer "cutoff"

Next update I am looking to add vehicles for siege weapons or to allow for a fan made homebrew sort of thing (like a Dark Sun Conversion).

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bayne7400
August 16th, 2022, 15:42
8/16/22
- Vehicles Records are now LIVE. Including full integration with Combat Tracker. In the coming days I am going to build them out in the Advanced Fantasy Tome and send it over to NG to post.
- Added psionics and wild talents to spell type to support Dark Sun on OSE. Please provide feedback on things you may want on the spell tab in the feedback thread.

bayne7400
August 20th, 2022, 03:29
8/19/22
-[Fixed] NPC spells should now apply damage when a Player is targeted. When I revamped the NPC powers I inserted this error!
-[Fixed] Updated several frames.

bayne7400
September 2nd, 2022, 13:26
9/2/22
-[Fixed] NPC spells descriptions and data will now properly display when clicking on the shortcut link. You may need to REVERT your module in existing campaigns for the fix to take effect.
- Migrated some controls on spell records to Core RPG templates.

bayne7400
September 11th, 2022, 01:43
9/10/22
- Updated the FGBX converter extension (Free on Forge) that is used to convert NPCs from modules(1e/2e) purchased on FG store. Simplified the code and now it saves the map links.
- Updated the ruleset to integrate new Core RPG update
-[Fixed] Turn Tracker. Hitting the button to advance 8 hours no longer lags the game.
-[Fixed] You can now drag dice from spell damage and heal buttons to target tokens or entries on the CT. (prior you had to ctrl+ left click or drag from chat)

Things coming:

- Add a Lore Skill roll to front of character sheet for Bards
- Automate the application of Defensive Bonus:2 when small races are added to CT

bayne7400
September 17th, 2022, 02:15
9/16/22
-[Fixed] Encounter records will now apply the optional HP and overwrite the NPC record.
-Changed how HP and wounds are handled to be more in line with the 2e/5e rulesets. The wounds box is now visible on the character sheet and editable by the player
-Tweaked the turn tracker on the CT. Please report any issues with lagging your game.
-[Fixed] a bug where the host CT would open for a player (oops sorry!)
-Holding shift while rolling the damage for weapon attacks will not double the damage once applied. This is to simulate backstab or taking a charge.

bayne7400
September 24th, 2022, 17:11
9/24/22
-[Fixed] magic damage immunity was being improperly applied when monsters had both resistances and immunities under certain circumstances.

bayne7400
October 8th, 2022, 16:29
10/8/22
-Added modifer buttons under Chat Window
- Fixed turn tracker to update the time of day.
- Added an onDrop script for spell tabs. To add a spell just drop it on the spell sheet. It will automatically create any windows and place the spell in the proper place.

bayne7400
October 13th, 2022, 22:52
10/13/22
-Updated several rollers to utilize new modifiers buttons on desktop (This should now be all die rolls)

bayne7400
October 18th, 2022, 18:01
10/18/22
-Updated dice panel to account for new dice size on desktop.

bayne7400
October 19th, 2022, 13:23
10/19/22
-[Fixed] all handler functions will now properly function(to account for changes in this last update.)
-[Fixed] Effect script to account for changes in this last update.


If you find anything else please shoot me a message or post in this forum!

bayne7400
October 26th, 2022, 16:03
10/26/22
[FIXED] Dice panel, Tower, and modifier buttons should now all be able to be unlocked.

bayne7400
November 21st, 2022, 23:32
11/21/22

- Fixed error that occurred when PC not on CT dropped a attack dice on a NPC on the CT
- When you Rest it now resets spell slots. It does not reset scrolls, powers or potions of the headers are labeled. It is looking for some variation of the default header when you drag and drop spells.

bayne7400
December 31st, 2022, 17:05
Happy New Year Everyone
- When you drop a small race with a defensive bonus to the Combat tracker it will now automatically place the effect "Defensive Bonus:2". This effect was previously automated for attacks but now you do not have to remember!

bayne7400
January 23rd, 2023, 13:45
1/23/23
- [Fixed] When expanding an image it will no longer block the sidebar

As a note I did an extensive update to the coding based on some feedback I received. Maybe we will see some performance improvement but it will probably be imperceptible to most of us. I tested if but if you get a console error please post a screenshot or better yet send me a message on discord. Thanks

bayne7400
February 12th, 2023, 17:29
2/12/23
-[UPDATE] Added automatic range tracking (auto applied modifiers) for range and thrown weapons. This only works if player and NPC tokens are on same map and on the Combat Tracker. It will work whether your target normally or drag from chat onto a token. If you have custom weapons that are not working please report it. Thanks SeanPS
-[FIXED] Save and Initiative rollers will now behave normally on drag operations
-[FIXED] When creating a NPC record from the notes section of the character sheet if the NPC node did not exist in your campaign it threw an error. Now it gives a warning to open NPCs from the sidebar.
-[FIXED] NPCs were not displaying the correct status message when dead (on some occasions)
-[UPDATED] The SRD now has base weapons, armor, and shields added.

bayne7400
February 16th, 2023, 00:34
2/15/23
-[FIXED] NPC spells were not grabbing HD to calculate the # of dice to throw
-[FIXED] PC spell duration should update normally
-[FIXED] NPC spells should once again display for NPCs on the Combat Tracker
These were all from the recent update which changed how I grabbed database nodes.

bayne7400
February 23rd, 2023, 20:19
2/23/22
-[Fixed] Heal spells will once again apply modifiers to the roll
-[Fixed] Results (from chat) from rolls made using the dice on desktop can be drug onto "wounds" on the combat tracker to reduce ( right click to make negative), double/half result (right click to double or half) or increase wounds (damage)

bayne7400
March 2nd, 2023, 15:02
3/2/2023
-[Added] Basic Death markers for all creature types.
-[Updated] Code to remove deprecated templates.

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bayne7400
March 19th, 2023, 00:34
3/18/23
[FIXED] Ability and d100 skill rolls should now report the correct result(success/failure) when using the modifier buttons on the desktop.

bayne7400
March 27th, 2023, 19:25
3/27/23
[FIXED] Heal roller should now apply heals correctly

bayne7400
April 5th, 2023, 22:20
4/5/23
-[Updated] Armor and weapon drops to utilize built in Core RPG scripts
- Added a menu next to movement area on character sheet. You can now add a bonus and it will adjust base and subsequently other movement rates.

bayne7400
April 13th, 2023, 13:17
4/13/23
[FIXED] encumbrance calculation script

bayne7400
April 14th, 2023, 17:45
4/14/23
-[Updated] Ruleset changes to support Carcass Crawler 3. Changes relate to Unarmored AC and natural AC due to class. updates to CC1, CC2 and Advanced Fantasy Tome were Submitted to necrotic Gnome.

bayne7400
April 17th, 2023, 14:29
4/17/23
[Fixed] Stealth d6 roll will now use correct value for determining success/fail

bayne7400
April 28th, 2023, 15:02
4/28/23
[FIXED] Monster damage resistances and Immunities should once again work
[ADDED] Added ability to automate other damage types see feedback thread post #126 for information

bayne7400
May 5th, 2023, 00:02
5/4/23
-[Added] BECMI option in options menu


For this (and what this exactly means) plus other updates please see the video linked below.


https://youtu.be/T5VdH8rUj7w

bayne7400
May 5th, 2023, 23:31
5/5/23
-[Added] D6 skill roll option for thieves is selected in the options menu (sidebar). This is scripted for RAW. When selected it will only roll thief skills and only for a thief class or multiclass thief as a d6 vice default d100. DM's will still need to set the success chance however it will no longer reset after leveling.
- Tweaked how multiclassing works and cleaned up the code
-[Added] Ability effects. STR CON DEX CHA INT WIS. (example STR:4) The effect will appear next to attribute and automatically update modifiers.

bayne7400
May 21st, 2023, 19:48
5/21/23
- Reworked spells and item records to improve readability and work better with other themes.
- [Added] a versatile field on weapons tab of item record.
- [Added] link to weapons list on main tab of character sheet. Clicking item link and checking versatile block will change the damage field and hide the dual wield fields.
- [FIXED] When dropping spells onto character sheet it will now layout the buttons correctly based on selections in the spell record
- [Updated] the type field on spells. It is no longer a cycler. This will enable users to enter custom class/spell types.

bayne7400
June 14th, 2023, 03:17
6/13/23
- IFT conditional effects are now live. Look at 5e wiki for formatting.
- Damage types are implemented. These go in the property field for weapons and spells. An update to both Tomes was sent to Necrotic Gnome with property values and a few minor fixes.
- Weapons can now drag and drop onto NPC attacks
- Updated Combat Tracker to use Core RPG
- Lots of frame tweaks to improve readability and compatibility with new FG build.

bayne7400
June 16th, 2023, 02:19
6/15/23
[FIXED] Bug in which AC was not properly being calculated when toggling the "carried" button

bayne7400
June 19th, 2023, 20:45
6/20/23
-[Fixed] Error when adding an encounter to CT using the bottom "add CT" button
-[Fixed] damage type is blunt (not bludgeoning)
-[Fixed] immunities and resistance were not properly processing when multiple effect lines were used (containing resist or immune) on the CT
-[Fixed] frames adjusted on spell record to enable you to utilize the add and edit buttons on spell effects.

bayne7400
July 7th, 2023, 19:42
7/7/23
-Adjusted character sheet to use Core RPG templates
-[FIXED] Using optional weapon proficiency rules bonuses were not being properly applied.

bayne7400
July 19th, 2023, 15:47
7/19/23
[Updated] Group initiative to check for same faction vice same record type

bayne7400
July 22nd, 2023, 17:13
7/22/23
[FIXED] In some instances negative strength modifiers were not being applied to melee damage rolls.

bayne7400
July 27th, 2023, 15:52
7/27/23
-[FIXED] an error with the turn undead roller on the client side
-[FIXED] missing template on the character sheet
-[UPDATED] damage type to "magicalfire" (one word)

bayne7400
August 6th, 2023, 20:24
8/6/23
-[FIXED] an issue with item effects being applied improperly
-[Updated] Many frames within the ruleset to use base CORE RPG frames. (This will allow better compatibility with new build on Test and allow use of the new default Baron Core RPG theme that is on test once it hits live)

bayne7400
August 13th, 2023, 20:58
8/13/23
-[FIXED] an issue were death indicators were not being properly added to maps (this is edge case when HP were adjusted on the fly after adding)

bayne7400
August 16th, 2023, 17:38
8/16/23
-[ADDED] an XP block to sidebar quest entries.

bayne7400
August 29th, 2023, 19:02
8/29/02
-[UPDATED] attack rolls to show effects from ac or attack modifiers in chat. This way you can quickly double check to ensure all effects were properly applied.

bayne7400
September 9th, 2023, 01:43
9/8/23
-[ADDED] You can now select "Random" for hit points in options menu. This will roll hp randomly instead of applying the average when adding a monster to the CT.
-[FIXED] "-1" can now be used in the HP bonus field for NPCs. (I'll get the Tome updated after the Kick Starter)

bayne7400
September 10th, 2023, 01:54
9/8/23
-[FIXED] Item base encumbrance should now report correctly when toggling to carried.

bayne7400
September 16th, 2023, 16:12
9/16/23
- Adjusted formatting on a several frames and fonts
- Moved the Spell effects to a separate tab on the Spell window to improve readability.

I also sent an update to NG to correct a missing spell as well as update a few missing spell effects.

bayne7400
September 16th, 2023, 23:00
9/16/23
-[FIXED] Advanced Fantasy Players Tome: added missing arcane spell protection from evil. This spell is different from the divine version. Also updated the effect tag for all versions of the spell.

bayne7400
October 1st, 2023, 21:10
10/1/2023
[FIXED] Some items with special characters resulted in incorrect proficency values being applied (under CC optional rules)
[UPDATED] WOUND and HP behavior will not function like most other FG rulesets for player characters.

bayne7400
October 10th, 2023, 13:43
10/1/2023
[FIXED] !!REALLY FIXED THIS TIME!! Some items with special characters ( the dash) resulted in incorrect proficency values being applied (under CC optional rules)

bayne7400
October 22nd, 2023, 19:09
10/22/2023
[FIXED] In some instances adding 0 HD creatures to CT via an encounter record would cause an error if the random HP option was selected.

bayne7400
November 5th, 2023, 20:26
11/5/23
-[UPDATED] formatting on spell tab to better display when resizing windows.

bayne7400
December 13th, 2023, 19:25
12/13/2023

- Updated Party Sheet to work with new Core RPG update.

bayne7400
December 17th, 2023, 17:54
12/17/2023

FIXED] The effects script to properly check for "active flag" This bug led to issues when trying to roll attacks and damage for Actors not on combat tracker coupled with the presence of custom effects created in the campaign (those located in the effects window top right of sidebar)

bayne7400
December 30th, 2023, 14:19
12/30/23
- Monster/NPC HD will now update when HD is changed and the block loses focus. The default Saves are now set to a NH (0 HD).

bayne7400
February 12th, 2024, 15:22
2/12/24
-Added and/or/plus/- combo box to NPC weapon attacks
- Updated a CT script that could throw an error when updating the turn tracker.

bayne7400
March 7th, 2024, 13:51
3/7/24
-Updated for version 4.5

bayne7400
March 13th, 2024, 18:50
3/13/24
- Changed how the weapons list on Main tab of character sheet functions.
* You can now right click to create or drop weapons directly onto the list
* You can now right click to delete
* Unequipping a weapon does not remove it from the list (behaves like other FG rulesets)
* The melee range selector now has a new icon for versatile weapons
* Deleting a weapon from inventory removes the weapon (behaves like other FG rulesets)

This update was done to eliminate an item transfer bug from PS to characters inventory. Please post on the feedback/bug thread if you encounter any issues.

bayne7400
March 20th, 2024, 17:53
3/20/24
- [FIXED] Encounter records will now correctly calculate experience.