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mcgarnagle
September 12th, 2007, 04:52
I needed something simple to help learn the basics of making rulesets for Fantasy Grounds and so I decided to go with an old classic: The Marvel Super Heroes Role Playing Game. I'm not sure if many people will get much use out of this since the system is old and out dated. But despite it's flaws, I still like it!

I'm not done making everything up, and I still have a lot to learn with making rulesets, but here is what I have so far. Expect changes to this, as right now it's a bit rough around the edges. But in the mean time, here is a sneak peak!

Oberoten
September 12th, 2007, 07:43
I needed something simple to help learn the basics of making rulesets for Fantasy Grounds and so I decided to go with an old classic: The Marvel Super Heroes Role Playing Game. I'm not sure if many people will get much use out of this since the system is old and out dated. But despite it's flaws, I still like it!

I'm not done making everything up, and I still have a lot to learn with making rulesets, but here is what I have so far. Expect changes to this, as right now it's a bit rough around the edges. But in the mean time, here is a sneak peak!

Looking pretty darn interesting. I'd be most interested in this one since I have pretty fond memories of the old MSHRPG :)

mcgarnagle
September 15th, 2007, 23:49
As I learn more about Fantasy Grounds and how things work, the more I find to change or update for this ruleset. I've pretty much completely revamped everything that I had done previously in terms of appearance. The character sheet is still the same, but might change depending on how ambitious I feel.

So here is the newest look!

Sorontar
September 16th, 2007, 00:21
It'd be nice if there was some funky way of putting comic book chat windows around in-character speech in the chat window :)

mcgarnagle
September 16th, 2007, 01:23
It'd be nice if there was some funky way of puttinh comic book chat windows around in-character speech in the chat window :)

I was actually thinking something like that as well. I don't know how it would work, but if it can be done, I would test it out.

heruca
September 16th, 2007, 03:28
That's got to be the most original re-skinning of the FG interface that I've seen. Very cool.

Blahness98
September 16th, 2007, 06:06
Mac, looks beautiful. Keep up the good work. :)

GoOrange
September 16th, 2007, 19:25
Yeah, very nice. Keep up the good work!

mcgarnagle
September 17th, 2007, 04:54
Thanks for the nice feedback, everyone. I really do appreciate it.

I'm pretty much done the entire character sheet now. It's four pages and is ready for use. A few graphic gliches need to be fixed, such as the powers tab being highlighted for the talents and contacts sheet, but it is pretty much fully functional.

I'm going to have a go at the personalities now to make things easier for the GM to store NPCs for this ruleset. I am hopeing I can use the same style for the personalities as I did for the player character sheet. I'd also like to tackle the Combat tracker but I'm some what intimidated by it. :hurt:

Here is a glimps of the four sheets open to give you an idea of what they all look like.

Mherduwynn
December 30th, 2007, 01:07
This is exceptional, and it's also great to see another MSHRPG player out there!

I'd be very interested in this when you are done with it; please keep us up to date!

-A

DarkStar
December 30th, 2007, 10:12
I never heard of the system, nonetheless the ruleset looks amazing! You actually changed the font used in the chat window? Looks very comic. X-MEN was actually one of my favorite comic books. ;)

devinnight
January 4th, 2008, 02:57
Hope you don't mind I took your screenshot and made an adjustment.

The background was too contrasty, makes all the windows get lost.

I think this works and harkens the look of blue-line sketches.

DarkStar
January 4th, 2008, 07:55
The background was too contrasty, makes all the windows get lost.

I think this works and harkens the look of blue-line sketches.

Oooh, very nice, devin! Indeed, dice might not be well visible on the dark background.

nakirush
January 6th, 2008, 06:19
The blue background looks nice. :D

Can I assume by this, that it's possible to mod Fantasy Grounds to play MSH? What about FG2?

(Sorry for the noob questions. My friends and I are looking for a virtual tabletop to play Marvel Super Heroes with.)

DarkStar
January 6th, 2008, 11:23
Can I assume by this, that it's possible to mod Fantasy Grounds to play MSH? What about FG2?


Yes, and other systems, too. FG2 is better at this than FG1, because it has many new features which help in creating modules. I think the ruleset in question is for FG2.

nakirush
January 6th, 2008, 19:45
Well, I gave in and bought it. The demo was solid enough to convince me.

mcgarnagle
January 6th, 2008, 20:08
I never heard of the system, nonetheless the ruleset looks amazing! You actually changed the font used in the chat window? Looks very comic. X-MEN was actually one of my favorite comic books. ;)

Yeah, I wasn't going to bother with changing the fonts, but I decided it wasn't too difficult to do. I really think it adds to the mod and I like it alot.


Hope you don't mind I took your screenshot and made an adjustment.

The background was too contrasty, makes all the windows get lost.

I think this works and harkens the look of blue-line sketches.

I don't mind at all. I think your right, in that it makes it slightly easier on the eyes with far less contrast with the black and white. I might have to switch it up a bit and go with your offering!


The blue background looks nice. :D

Can I assume by this, that it's possible to mod Fantasy Grounds to play MSH? What about FG2?

(Sorry for the noob questions. My friends and I are looking for a virtual tabletop to play Marvel Super Heroes with.)

This mod is in fact for FG2. To be perfectly honest, though, I haven't really done much with this mod since I posted the screen shots. I still have a bit of work left to do on the Character sheets themselves before the mod is somewhat useable. The place where I hit a brick wall (and thus stopped working on this) was trying to edit the personalities pages and the combat tracker. I really have very limited and basic skills in modding this and it was all trial and error to get to the point I'm at now.

Crossfireue
February 5th, 2008, 23:49
Is this still in the works? I would love to see an MSH mod for FG2

Old Sparky
February 20th, 2008, 01:12
**waits patiently**

Hoogie
February 20th, 2008, 06:06
Marvel FASERIP rocked! Old Shmold, I have become a firm believer that a lot of older RPGs were way better than the ones being made today. The only reason why you get new versions or supposed stream line rulesets is that companies need to make up stuff to keep sales going. I believe Powers and Perils was the best fantasy game (next to GURPS) and I loved FASERIP. And many others did too.

https://www.classicmarvel.com/
https://www.marvelrpg.net/

I would play this game on FGII when you have it all ready!
I was JUST thinking about this for FGII, mainly because I have been watching Marvel Videos.

<a href="https://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=28604145">Iron Man's Adventure Part 1</a><br><embed src="https://lads.myspace.com/videos/vplayer.swf" flashvars="m=28604145&v=2&type=video" type="application/x-shockwave-flash" width="430" height="346"></embed><br><a href="https://myspacetv.com/index.cfm?fuseaction=vids.addToProfileConfirm&videoid=28604145&title=Iron Man's Adventure Part 1">Add to My Profile</a> | <a href="https://myspacetv.com/index.cfm?fuseaction=vids.home">More Videos</a>

Now I need a Wild West FG II RPG

jthm0138
February 20th, 2008, 06:57
Post removed by user

Hoogie
February 20th, 2008, 17:05
Actually this is only half of the reason, I found out recently that the other half of the reason is that their is a rash of idiots who have for some reason started role playing. (Not aimed at anyone here) Just some people I know (In real life) who say they have been playing for 10 years but cat figure out how to make a character in D&D 3.5 (Mind you I'm not talking about 1 person here, this has actually happened with at least 3 people I know)

Hmm I would like to comment but then this thread would turn into a RPG style debate rather than a "cant wait" for this great format to be finished.

Yeah the RPG universe is diverse with all kinds of RPGs and a basic approach to objectives:

Some love Roleplaying, some love hack n slash, some love puzzles. The group I have always known since I first started back in the 80's was pretty much treating RPGs like a miniature battle game with a splash of content (box text read at certain junctures). People would be in snooze mode until they were asked to roll a die or call me when we need to roll for initiative.


The terms role play and roll play are used (*note if you're a person who is easily offended by words or comments, I do not apologize for my words, I feel they best describe what I mean - if you "chose" to be offended thats your choice as that is not my intent)

I do not care for Dungeons and Dragons or any leveling systems. Why? Because 80% of the handbooks are not used. Its just min max power gaming. Take feat/skill XYZ because its all about math and combat for to win and you have to kill things to gain exp and treasure. So you never play a paladin, why? Because its like in a MMO, your a SUB class of a Fighter and a Cleric. You could never be as good as a pure fighter or a pure cleric. So omit those classes and put in just the pure uber classes and feats. Never play a halfling, why? A halfling takes severe math penalties for minus strength and weapon choices (small), so the Half Orc Barbarian does 80 damage with his multi attacks and bonuses and the halfling does a d6 - because some GMs believe despite what AO rulings say in the book, you still have to roll to sneak/hide and than you get to roll to hit for a backstab to maybe do x 3 dmg. Too much randomness to get a "good" shot and still nowhere near the damage a warrior can do flat out with little chance of failure.

So that is why I would much rather prefer to play GURPS or Powers and Perils. A priest in Powers and Perils can wield like a warrior and be just as deadly. A pixie can be deadly in Powers and Perils. Everyone can be deadly in Gurps. No Voltron needs to be formed by a group, blue tiger warrior, green tiger cleric, etc in order for the game to happen or work or its total party kill and super boss mob cackles. Wait we need to heal, play stops, everyone heals, sleep, repeat till okay to move on.

So back on topic, Marvel! Cant wait. And the people I choose to play this wont be allowed to build I win button characters. IE, a single power or a few feats wont be the the insta winner every situation.

Hoogie
February 25th, 2008, 01:22
<a href="https://s110.photobucket.com/albums/n114/hashprime/?action=view&current=Gala.jpg" target="_blank"><img src="https://i110.photobucket.com/albums/n114/hashprime/Gala.jpg" border="0" alt="Photobucket"></a>

Galactus wants his rules set or he will send his heralds after you!

mcgarnagle
February 27th, 2008, 04:00
Hey everyone,

I haven't checked the FG site for quite some time and low and behold, there's a bunch of posts for the MSHRPG mod. I appreciate all the ethusiasim that you have, but honestly, I haven't worked on the thing for what seems like ages.

With that said, I might be inspired to finish a few things up here, but being the perfectionist that I am, I want the mod to be perfect. Unfortunately, I don't think I'll be able to complete it to the point I wish to on my own. I'm really struggling with modifying the Personality pages as well as the combat tracker (and almost everything else other than the character sheets and the graphic modifications). I know it's not completely necessary to have the combat tracker fully functional nor the personalities pages, but like I said, I'm a bit of a perfectionist.

If anyone can at least get me on the right track with the combat tracker and/or personalities, I might be more inclined to finish this mod.

Hoogie
February 27th, 2008, 05:28
Well I spoke briefly with someone who knows XML and how to help you, but since this game is still copyrighted, they would be unwilling to aid you with that portion of the design as they are also connected to FGII in a way. And I guess the two things you are asking for is the trickiest parts about rule sets for FGII and supposedly only a few people know how.

So I guess I am going to treat it (Marvel RPG) like the Battlegrounds Software and will just have to use FGII as a digital roller but still be able to load maps and keep track of other things by old school Pen and Pencil. A skin background would be great and rules set but playing the game is more important to me than having all the bells and whistles.

nakirush
March 9th, 2008, 19:27
Need need need need need...

I seriously can't wait for this to come out. :D I'm dying to get a party together and kick some bad guy booty.

Hoogie
March 10th, 2008, 02:39
Yeah we need some folk to collaborate on how to code the final touches with a damage tracker and what not. I would do it but I dont know XML or whatever is needed to work with FGII

HeavilyMental
March 13th, 2008, 02:53
I just got FGII after being away for awhile. I came back looking to see if someone had already worked out some systems I have been craving and here one is: MARVEL! WOohoo!

I'm willing to take a look at doing whatever it takes to get it done. I'm not a coder, but I can tinker around a bit to try to get it to work, if you're interested.

Mulsiphix
April 17th, 2008, 23:42
Any updates on this projects progress?

Wargamer777
July 7th, 2008, 16:29
***BUMP****

I'd really like to see this mod too. I absolutely loved the old MSH game. Any updates?

Oberoten
July 7th, 2008, 21:53
I just have to add another DITO into this thread.
Love the Marvel SHRPG :)

Penchant
September 9th, 2010, 16:03
I know its been a while, but I just want to bump this 'cause I would still use it. If anybody wants to pick up the torch for this, I and many others would be appreciative.

Go Go MSHRPG!

Blue Haven
September 9th, 2010, 22:42
Yeah! What happened to this project anyway...? it started so well and it looked so cool...

mcgarnagle
August 21st, 2014, 22:06
Hey guys. It's got to be close to 6 years since I last here. I recently was talking to an old gamer friend of mine who played in a MSHRPG game with me way back in high school. It was great to reminisce with them and we both ended up getting the itch to play some FASERIP! We have been struggling on getting a table top game going despite our best efforts and then i remembered the ruleset I had started oh so long ago for Fantasy Grounds. I'm quite sure that we won't even get a Fantasy Grounds game together either, but I was surprised when I was able to find this thread and even MORE surprised that I was able to find all my old files I had worked on.

Anyway, the progress of the ruleset had screeched to a halt so long ago. I am so rusty with my meager skills of editing Fantasy Grounds, it would seem doubtful that I would get this ruleset finished on my own. However, if anyone is at all interested in these files and would like to take up the challenge to finish what I started (or try a collaborative effort), please let me know! I would love to see this ruleset be added to Fantasy Grounds and I would love it if others could enjoy the game of super hero goodness too!

Mask_of_winter
August 22nd, 2014, 00:15
I have fond memories of this game as well. This ruleset sure would be a treat. I don't possess the necessary technical skills to complete the project but am giving this a bump. Let's hope someone can do it.

What is left to do with it? Perhaps some "tables" functionality could be borrowed from the Rolemaster ruleset.

mcgarnagle
August 22nd, 2014, 02:54
Right now, this is mainly just a re-skin of Fantasy Grounds. The Character Sheet could probably be tweaked for starters, but beyond that, personalities and the Combat Tracker have not changed from the original. Also, it would be useful to have the dice set up to be, by default, just a d100 with access to the other die types being used via the radial menu.

I was also thinking that the functionality of the ruleset could be improved. For example, it would be nice to be able to drag the dice from a power or ability to the chat window to roll. It would automatically compare the rank to the Universal Table and provide the result. To expand on that even further, it would be even better if, on the character sheet, you could assign the type of roll it is (ie. Remarkable rank, Blunt Attack) and then when the roll is made, it automatically states the colour success and the special result. It might look like this:

Spiderman: Remarkable Blunt Attack - 81 (Yellow result - Slam!)

ddavison
August 22nd, 2014, 17:02
It's probably best to use your existing graphics but start fresh on top of the CoreRPG ruleset. That will give you some nice options out of the box that were not available back when you first worked on this.

With the content referencing both Marvel and an older TSR product, I think licensing this would be very difficult to do. It *would* be awesome if it was ever possible to re-release these older products in a new format just for Fantasy Grounds. The TSR copyright probably was transferred over to Wizards of the Coast. Because of the Marvel tie-in, I'm not even sure if it could be re-produced again even if Wizards of the Coast wanted to, though. Bummer.

RosenMcStern
August 31st, 2014, 09:21
There is a CC-licensed retroclone named 4 colors, though. Creating a ruleset for this free game would be possible, and it is rather compatible with all the hero statistics that are freely circulating over the internet.

ddavison
August 31st, 2014, 15:07
Do you happen to have a link?

RosenMcStern
August 31st, 2014, 15:12
Sure. It happens to be here: https://rpg.drivethrustuff.com/product/50837/Four-Color-System-Core-Rules

Kelendor
November 8th, 2014, 03:09
Looks cool man,keep up the good work.

Halatir
January 8th, 2015, 16:24
Well whoever those guys might be, that was a very lame excuse from them not not to move a finger. nobody asked them to program the whole thing but to provide know how. And on the other side, I do not think that a fan-made mod with no commercial goal can be considered any copyright infringement. Still, Marvel could be asked to give permission and will probably grant it for non-profit usage...


Well I spoke briefly with someone who knows XML and how to help you, but since this game is still copyrighted, they would be unwilling to aid you with that portion of the design as they are also connected to FGII in a way. And I guess the two things you are asking for is the trickiest parts about rule sets for FGII and supposedly only a few people know how.

So I guess I am going to treat it (Marvel RPG) like the Battlegrounds Software and will just have to use FGII as a digital roller but still be able to load maps and keep track of other things by old school Pen and Pencil. A skin background would be great and rules set but playing the game is more important to me than having all the bells and whistles.

Meliath1742
December 5th, 2015, 21:42
Just came across this thread...been awhile with no activity. I guess I fall in the group of people who would love to see MSH come to Fantasy Grounds but lack the technical ability to make it happen. We played it on Roll20 for awhile but pretty much just to load maps and roll dice. Fantasy Grounds could do a lot more for the online experience. I'm a fan of Savage Worlds and I've been toying with characters using the SW Supers Companion. Its certainly doable but characters can become very complex in the number of Powers that have to be managed/remembered. FASERIP is a much simpler approach to supers and a blast to play! Here's hoping for some progress:)

i3ullseye
February 8th, 2016, 17:05
Aren't the actual rules freely floating around the web because there is no longer an active copyright on the rules?

ddavison
February 8th, 2016, 17:40
The rules might have expired, but I don't believe the images or names referenced in them would be usable due to copyright on all of those. It's a tricky enough situation that I would encourage caution in sharing any content. Rules themselves are never protected by copyright, though, so you could make a character sheet and automate each of the rules as long as you didn't use the same name, logos or images.

dulux-oz
February 8th, 2016, 23:53
Aren't the actual rules freely floating around the web because there is no longer an active copyright on the rules?

No, the rules are floating around the web because someone has broken copyright. There is no such thing as "abandondware" or anything similar - just because something isn't being supported any longer does not mean that copyright has lapsed. Copyright only lapses 50 or 75 or 99 years (depending upon the jurisdiction where the material is first published) after the death of the "author".

And even if something is placed on the web for free by the copyright owner, unless they explicitly state that they are giving up their copyright (and I can't think of anyone who has, baring SRDs, and even then I'd read the license very carefully) then copyright is still in effect.

In the particular case of Marvel, most of the characters, etc, are still in active publication (movies, comics, etc) so the 50-year-rule doesn't even start to apply. And as for TSR/WotC/Hasbro, you can bet your adamantium claws that they'll enforce their copyright as well.

bestellen
March 26th, 2016, 14:09
Indeed, dice might not be well visible on the dark background.

YAKO SOMEDAKY
March 28th, 2016, 20:20
Where I can find this ruleset to download?

Mortar
March 29th, 2016, 04:34
Reading through the thread, it doesn't look like it was ever completed, and it is not in the wiki.

kuthulu
March 30th, 2016, 16:46
That's a bummer. My group had a lot of fun with this system at the table.

Nyghtmare
April 6th, 2016, 19:57
I had a lot of fun with this ruleset back in the day as well. I would love to play it again, even if it meant buying it from the store here after someone put it together!

Wrayyth
June 30th, 2018, 19:30
Thank you for the attempt and the humor. I do believe i will use Skype (as needed if my son wants to play from Germany), my knowledge of the system, and complete rules that I have down stairs to introduce my new players to this system. They will love it. Time to remind them that the marvel universe is not just in flashy movies.

Mattkilt
April 30th, 2020, 05:05
Is there a place to download this? Maybe even without the images and trademarked content?

damned
April 30th, 2020, 08:31
It doubt it would even run on the current version of FGC/U....

i3ullseye
April 30th, 2020, 13:39
Considering all things just rolled on one single table/matrix..... this system should be pretty simple to do. Even without a dedicated rule set, you might be able to build a table for each ranking to roll on.

As to my post and the discussion long ago on here, there is a version called FASERIP floating around. Just like a lot of the OSR titles, game systems cannot be copyrighted, so the mechanics of a system can be used in other properties apparently. The artistic representation of rules mechanics CAN be copyrighted however. There are like 3 clones of this system floating around. Some change colors and keep names, some changes names and keep colors. But all of them should be pretty easy to adopt in FG.

Meliath1742
April 30th, 2020, 14:26
Yup, created a theme, imported the Universal chart and created some character sheets using CORE. No ruleset is really needed for MSH.

34626

heliojunior2020
October 5th, 2020, 03:38
Yup, created a theme, imported the Universal chart and created some character sheets using CORE. No ruleset is really needed for MSH.



34626

hello, can you provide us with this material?

Arion
March 4th, 2021, 19:22
hello, can you provide us with this material?

I would also love to see this.

Elvedui
April 29th, 2022, 23:42
Is there an up to date version of this anywhere