Immelmann
January 5th, 2022, 06:35
campaign is full.
session 5 has just concluded.
brief history:
This is the world of Marrin. It is the year 1022 of the Second Era, Fireseed month, the 8th. (we use the RMC calendar)
The 1st era ended with the defeat of Nyarlothotep at the battle of Domcles.
You are a citizen of the Kingdom of Urn, located on the continent of A'Mur. You were born on the continent of O'Mur in either Wildred or Port Verbosh.
The local economy is changing from lumbering to mining. Attacks upon the miners has caused them, huntsmen and the few loggers, to retreat to the Guard Tower, which defends the bridge crossing the river Dawn.
The party is formed to escort supply wagons from Wildred to the Tower. They are intercepted by goblins, whom are defeated. a burnt note with the name Gritch is found, along with a fire crystal. The party continues to the Tower, only to be greeted by the devastation of a recent battle.
They meet up with Boris Flint, the Capt. of the garrison. He informs the party of the 2 attacks on the bridge and the use of fire crystals. The party reports the attack upon them and the findings. Boris gives the party 3 options. Take an example of a fire crystal to the Count in Verbosh, Investigate a waterfall, where a scout went missing, or cross the river Dawn in search of the goblin camp.
The party elected to investigate the waterfall. they find a treacherous passage way down, that ended in a lion pit trap, and the discovery of the missing scout. avoiding the trap, the party continued on thru the caverns beyond. they are attacked by a roving band of goblins. defeating the goblins they press on, discovering a goblin supply room. after defeating the goblins in the supply room, a statue to Gritch is found, and a rune is rolled in it's hand. Shalla, a gnome illusionist, reads the runes and drops it, hissing.."mentalism!!" the party gathers a few supplies and burns the rest. One of the party is not disturbed by the rune, and carries it with them.
exiting the waterfall, they returned to the tower. the tower is under almost constant attack from goblins shooting fire crystals from a distance. Reporting their findings, Boris is even more concerned with the addition of that "illegal"rune. The party is once again given 3 options. Same as before, but to discover exits from the caverns this time. The party elected to take the lockbox to the Count.
They travel 8hrs to Wildred and rest. The following morning they head to Port Verbosh. On the way there, they are attacked twice by brigands. Both attacks are defeated, and ransom notes and gem payments for the lockbox are found on the bodies. Reaching Verbosh, the party finds that the Count is still 2 - 3 day out at sea, returning from the capital, The Citadel.
The party is instructed to go to the Crooked Elbow Inn and Tavern and await the Dukes return. Room and Board will be paid for, along with 2 meals a day. The party members are shown to their rooms, and this is where we currently stand in the Frontier Adventures.
The party returns to Port Verbosh and returns the lock box to the Duke. Returning to the Crooked Elbow to meet up with Kyrtaar, who has asked the party to help him explore the Ancient Moors. Loremaster Temerik has commissioned Kyrtaar. The party hires wagons, drivers, and boats to cross over the Fens to get to a cave Kyrtaar had spotted earlier. Entering the cave, they are set upon by skeletons. The party has just turned them in to dust and will be continuing on in session 6.
we play every thursday at 630pm EST. new and experienced players are welcome.
here are a discord link and an event link. join the discord, then join the event to reserve your seat at the table. i am looking for 5 players, we currently have 2 seats open. if you are interested, please @Immelmann in discord and we can set a time to roll up your character and explain special rules / background
https://discord.gg/8pUeuxuQ9d
https://discord.gg/zJyPSA7kpd?event=936454572627619911
session 5 has just concluded.
brief history:
This is the world of Marrin. It is the year 1022 of the Second Era, Fireseed month, the 8th. (we use the RMC calendar)
The 1st era ended with the defeat of Nyarlothotep at the battle of Domcles.
You are a citizen of the Kingdom of Urn, located on the continent of A'Mur. You were born on the continent of O'Mur in either Wildred or Port Verbosh.
The local economy is changing from lumbering to mining. Attacks upon the miners has caused them, huntsmen and the few loggers, to retreat to the Guard Tower, which defends the bridge crossing the river Dawn.
The party is formed to escort supply wagons from Wildred to the Tower. They are intercepted by goblins, whom are defeated. a burnt note with the name Gritch is found, along with a fire crystal. The party continues to the Tower, only to be greeted by the devastation of a recent battle.
They meet up with Boris Flint, the Capt. of the garrison. He informs the party of the 2 attacks on the bridge and the use of fire crystals. The party reports the attack upon them and the findings. Boris gives the party 3 options. Take an example of a fire crystal to the Count in Verbosh, Investigate a waterfall, where a scout went missing, or cross the river Dawn in search of the goblin camp.
The party elected to investigate the waterfall. they find a treacherous passage way down, that ended in a lion pit trap, and the discovery of the missing scout. avoiding the trap, the party continued on thru the caverns beyond. they are attacked by a roving band of goblins. defeating the goblins they press on, discovering a goblin supply room. after defeating the goblins in the supply room, a statue to Gritch is found, and a rune is rolled in it's hand. Shalla, a gnome illusionist, reads the runes and drops it, hissing.."mentalism!!" the party gathers a few supplies and burns the rest. One of the party is not disturbed by the rune, and carries it with them.
exiting the waterfall, they returned to the tower. the tower is under almost constant attack from goblins shooting fire crystals from a distance. Reporting their findings, Boris is even more concerned with the addition of that "illegal"rune. The party is once again given 3 options. Same as before, but to discover exits from the caverns this time. The party elected to take the lockbox to the Count.
They travel 8hrs to Wildred and rest. The following morning they head to Port Verbosh. On the way there, they are attacked twice by brigands. Both attacks are defeated, and ransom notes and gem payments for the lockbox are found on the bodies. Reaching Verbosh, the party finds that the Count is still 2 - 3 day out at sea, returning from the capital, The Citadel.
The party is instructed to go to the Crooked Elbow Inn and Tavern and await the Dukes return. Room and Board will be paid for, along with 2 meals a day. The party members are shown to their rooms, and this is where we currently stand in the Frontier Adventures.
The party returns to Port Verbosh and returns the lock box to the Duke. Returning to the Crooked Elbow to meet up with Kyrtaar, who has asked the party to help him explore the Ancient Moors. Loremaster Temerik has commissioned Kyrtaar. The party hires wagons, drivers, and boats to cross over the Fens to get to a cave Kyrtaar had spotted earlier. Entering the cave, they are set upon by skeletons. The party has just turned them in to dust and will be continuing on in session 6.
we play every thursday at 630pm EST. new and experienced players are welcome.
here are a discord link and an event link. join the discord, then join the event to reserve your seat at the table. i am looking for 5 players, we currently have 2 seats open. if you are interested, please @Immelmann in discord and we can set a time to roll up your character and explain special rules / background
https://discord.gg/8pUeuxuQ9d
https://discord.gg/zJyPSA7kpd?event=936454572627619911