azhrei331
September 11th, 2007, 09:30
so i get back to FG after a long hiatus of live play and find FG2 finally released.
1. i download everything and run the program. so far so good. i try to create a new campaign, other than Tale of Dinor, and none of the reference materials show up in the library. i bring up the campaign folder and find the "campaign registry" and "modulestate" files are empty. so i copy the files from Tale of Dinor into the new campaign folder and it works ok. i'm guessing that FG2, upgraded to be a bit more user-friendly, is not supposed to require that much work to create a new campaign. any thoughts from the gallery?
2. i'm interested to see the changes to the ruleset source codes and find a huge mess compared to FG1. i'm sure they make for a better program, so i can deal. but i go to check out what it'll take to adjust the reference material and possibly add new stuff, and i see everything in the .mod file designation, which my computer reads as an mpeg file! since i cannot read it in an xml editor, is there some way to read the code for an .mod?
3. i just purchased and downloaded the new SRD upgrade for FG2. as a result of problem #1 above, i had to manually add and adjust the CSRD files in the campaign registry and modulestate files. however, nothing i try will let FG2 read the SRD modules in any of the campaigns. i have a feeling that this problem is tied to #1, but am at a loss as to how to correct it.
i am extremely frustrated with these problems, as they were not this many for me with FG1. the situation is compounded by the fact that i seem to be the only person experiencing these issues. i have uninstalled and reinstalled all the components 3 times, always with the same results. i could really use a hand here guys!
thanks in advance!
1. i download everything and run the program. so far so good. i try to create a new campaign, other than Tale of Dinor, and none of the reference materials show up in the library. i bring up the campaign folder and find the "campaign registry" and "modulestate" files are empty. so i copy the files from Tale of Dinor into the new campaign folder and it works ok. i'm guessing that FG2, upgraded to be a bit more user-friendly, is not supposed to require that much work to create a new campaign. any thoughts from the gallery?
2. i'm interested to see the changes to the ruleset source codes and find a huge mess compared to FG1. i'm sure they make for a better program, so i can deal. but i go to check out what it'll take to adjust the reference material and possibly add new stuff, and i see everything in the .mod file designation, which my computer reads as an mpeg file! since i cannot read it in an xml editor, is there some way to read the code for an .mod?
3. i just purchased and downloaded the new SRD upgrade for FG2. as a result of problem #1 above, i had to manually add and adjust the CSRD files in the campaign registry and modulestate files. however, nothing i try will let FG2 read the SRD modules in any of the campaigns. i have a feeling that this problem is tied to #1, but am at a loss as to how to correct it.
i am extremely frustrated with these problems, as they were not this many for me with FG1. the situation is compounded by the fact that i seem to be the only person experiencing these issues. i have uninstalled and reinstalled all the components 3 times, always with the same results. i could really use a hand here guys!
thanks in advance!