View Full Version : Ironclaw; Squaring the Circle

Michael Hopcroft
December 27th, 2021, 04:44
Has anyone done this? It seems relatively simple mechanically, but the dozens of species, and the complexity of some pretty good world-building (it's not often in a conservative genre like fantasy that you see a setting where the flames of revolution could erupt at any moment). The system would be straightforward enough. It's all the peoples and other character options that would cause most mod-making to tear their hair out in frustration.

I have too many mental irons in a fire that is going to burn down my place before I get any of it done.

PS: I realized that a post with so many typos is not the best look for me. I also have a question: does the addition of more content to a game system increase the complexity of the build in FG?