PDA

View Full Version : Combat Effects Inconsistent on Load?



MaxAstro
December 21st, 2021, 04:17
I hesitate to make an official bug report on this because a) it's inconsistent and b) it's possible I'm doing something wrong, but I am having an occasional issue with character effects in the combat tab, when the campaign is first loaded, showing "On" but not really being on, so I have to toggle them to off and then back on again before they work. I first noticed this with sneak attack not applying until I turned it off and back on again, but I've seen it happen with lights too; presumably other things but it's harder to notice.

Has anyone else experienced this?

Trenloe
December 21st, 2021, 05:19
If you toggle the CT button (in the PC sheet combat tab for players, in the CT for the GM) does the effect show in the combat tracker (for the player if the PC sheet combat tab CT button is used, or the GM if the "CT" button in the combat tracker is used?

MaxAstro
December 21st, 2021, 05:35
I will test that next time I have game and let you know; unfortunately that won't be until next Saturday. I might be able to get one of my players to help me test it before then.

mwfantasygrounds
December 23rd, 2021, 19:11
I have had the same issue in my most recent game (last Saturday). It was toggled on in the Character Sheet effects from a prior session, but it didn't show up in the Combat Tracker. It was inconsistent --- some showed up in the CT and others didn't. We had to toggle off/on the effects from the Character Sheet to have it work properly.

Trenloe
December 23rd, 2021, 19:34
I have had the same issue in my most recent game (last Saturday). It was toggled on in the Character Sheet effects from a prior session, but it didn't show up in the Combat Tracker. It was inconsistent --- some showed up in the CT and others didn't. We had to toggle off/on the effects from the Character Sheet to have it work properly.
If it happens again, please get a screenshot of the character sheet Combat tab and Combat Tracker before turning the effect off/on.

Montis
December 25th, 2021, 14:59
This seems similar to the issue I've stumbled upon in September.

https://media.discordapp.net/attachments/675293511469498388/888069690600083466/FG_CT_issue.mp4

Here you can see the Panache and Evasion effects that should be on Benjamin get added on Julio, while Julio's effects are just gone.

A similar (and inconsistent) effect also happened when just starting the campaign sometimes.

Trenloe
December 25th, 2021, 16:12
This seems similar to the issue I've stumbled upon in September.

https://media.discordapp.net/attachments/675293511469498388/888069690600083466/FG_CT_issue.mp4

Here you can see the Panache and Evasion effects that should be on Benjamin get added on Julio, while Julio's effects are just gone.

A similar (and inconsistent) effect also happened when just starting the campaign sometimes.
A fix for the specific issue you reported to me in Discord was fixed in the ruleset release on October 5th - see the City Hall release notes for that week: https://www.fantasygrounds.com/forums/showthread.php?70810-Release-Updates-for-October-5th-2021

Are you saying it's still happening since that fix? If so, when it happens, please take screenshots of the PC combat tab and the combat tracker with effects shown - also, if possible, provide a copy of the campaign db.xml file. Thanks.

Montis
December 25th, 2021, 22:24
I'm on holidays atm so I don't have my own campaigns with me. I didn't really notice the issue still happening / happening again, I just thought it sounded somewhat similar. Sorry for the confusion. But if I spot anything similar in one of my games in the future, I'll definitely let you know.

MaxAstro
December 26th, 2021, 22:33
I managed to catch the issue happening, with pictures.
50578
50579
50580
Note the "reduce negative damage by 1" in Kate's combat tracker where the light effect should be. That effect belongs to a different character owned by the same player.

vonBlashyrkh
December 27th, 2021, 11:49
I've had this too, one of my players is a forge dwarf barbarian and more often than not upon session start his fire resistance from ancestry is marked as On within his character sheet but doesn't get picked up, we notice mostly as the alchemist can be a bit generous with her splash effects. Also happens with his Juggernaut effect as well not applying the bonus to the degree of success on his Fortitude save. All the rest of his effects, of which there are many on a lvl 14 barbarian seem to work just fine.

Trenloe
December 27th, 2021, 13:54
I managed to catch the issue happening, with pictures.
50578
50579
50580
Note the "reduce negative damage by 1" in Kate's combat tracker where the light effect should be. That effect belongs to a different character owned by the same player.
Thanks for the screenshots. Can you send me a copy of your campaign db.xml file - please ZIP it up and attach it to this thread.

Trenloe
December 27th, 2021, 13:55
I've had this too, one of my players is a forge dwarf barbarian and more often than not upon session start his fire resistance from ancestry is marked as On within his character sheet but doesn't get picked up, we notice mostly as the alchemist can be a bit generous with her splash effects. Also happens with his Juggernaut effect as well not applying the bonus to the degree of success on his Fortitude save. All the rest of his effects, of which there are many on a lvl 14 barbarian seem to work just fine.
Please ZIP up the db.xml file from your campaign and attach it to this thread. Thanks.

vonBlashyrkh
December 27th, 2021, 14:58
Please ZIP up the db.xml file from your campaign and attach it to this thread. Thanks.

As requested, thanks

Trenloe
December 27th, 2021, 17:30
As requested, thanks
Thanks for providing that. I've had a quick look but can't see anything obvious and haven't been able to recreate the issue after a few restarts of FGU.

Could you also provide a copy of your console.log file after starting up the campaign - this will allow me to check exactly what's running. Thanks.

vonBlashyrkh
December 29th, 2021, 14:14
Thanks for providing that. I've had a quick look but can't see anything obvious and haven't been able to recreate the issue after a few restarts of FGU.

Could you also provide a copy of your console.log file after starting up the campaign - this will allow me to check exactly what's running. Thanks.

Thanks for taking a look

Trenloe
December 29th, 2021, 14:36
Thanks for taking a look, is it this one?
Yep, that's the one. Thanks for providing this and the db.xml file. I haven't managed to recreate the issue, but I have examined the code and found a case where character effects in the CT weren't being fully removed/rebuilt on campaign load which could cause this issue. I'll have an update in a future release.

@vonBlashyrkh and @MaxAstro - thanks for reporting the issue and providing the screenshots/files.

vonBlashyrkh
December 29th, 2021, 15:31
Awesome, thank you for the time you took to have a look into this.

Trenloe
December 29th, 2021, 18:01
The fix is now in the test channel (actually two fixes) and should go live Tuesday next week.

Trenloe
January 5th, 2022, 00:07
Fixes for the issue have gone live. No need to do anything, just update and load your campaign.

https://www.fantasygrounds.com/forums/showthread.php?71962-Release-Updates-for-January-4th-2022

tahl_liadon
February 23rd, 2026, 03:33
has this issue resurfaced, or am i not doing something correctly?

two pcs (ferelion & myoki) have effects in combat tab, but they are not populating in the ct? (see images)

(i've turned off all extensions, including theme, to test and same result.)


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66671


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66672

Trenloe
February 23rd, 2026, 04:22
has this issue resurfaced, or am i not doing something correctly?

two pcs (ferelion & myoki) have effects in combat tab, but they are not populating in the ct? (see images)

(i've turned off all extensions, including theme, to test and same result.)


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66671


https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66672

By default PC effects don't appear in the CT - they still work, but you don't see them (to reduce CT clutter). The GM has a button in the CT to enable/disable viewing of effects in the CT and the player has a button that does the same in the PC sheet PC Effects section; in the standard theme the button is "PC" within a circle.

tahl_liadon
February 23rd, 2026, 05:23
By default PC effects don't appear in the CT...(to reduce CT clutter).

gotcha! perfect


...in the standard theme the button is "PC" within a circle.

thx for cluing me in on this. i see it on my theme, but it disappeared in the "dark"; updated and added inverted color buttons -- now i can see them! haha



https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66674

MaxAstro
March 1st, 2026, 06:22
EDIT: Ignore this post, I missed a page when replying.