Stargrove
December 19th, 2021, 17:39
I was having a problem this past Friday while running my PF2E game. It seems the combat tracker MA#2 & MA#3 buttons are throwing errors and not actually modifying attacks as they should be. I initially thought maybe it was one of the loaded extensions or something causing the problems but if I start a vanilla session with just the core rule book loaded it FGU still trows the errors. I have uploaded the "compiles logs" for reference.
For quicker reference:
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Handler error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)
I don't know if this is a CoreRPG issue or an issue with the PF2E ruleset. I did look around in the "House of Healing - Unity forum and did not see anyone reporting this. Regardless, I hope it is fixed before my next session.
For quicker reference:
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Handler error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)
I don't know if this is a CoreRPG issue or an issue with the PF2E ruleset. I did look around in the "House of Healing - Unity forum and did not see anyone reporting this. Regardless, I hope it is fixed before my next session.