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Stargrove
December 19th, 2021, 17:39
I was having a problem this past Friday while running my PF2E game. It seems the combat tracker MA#2 & MA#3 buttons are throwing errors and not actually modifying attacks as they should be. I initially thought maybe it was one of the loaded extensions or something causing the problems but if I start a vanilla session with just the core rule book loaded it FGU still trows the errors. I have uploaded the "compiles logs" for reference.

For quicker reference:

[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "desktop/scripts/button_modifierkey.lua"]:20: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Script execution error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)
[12/19/2021 10:31:01 AM] [ERROR] Handler error: [string "combattracker_host"]:11: attempt to index field 'modifierkeys' (a nil value)

I don't know if this is a CoreRPG issue or an issue with the PF2E ruleset. I did look around in the "House of Healing - Unity forum and did not see anyone reporting this. Regardless, I hope it is fixed before my next session.

Moon Wizard
December 19th, 2021, 18:00
I'm not seeing this when I load my test Pathfinder 2 campaign.

This is probably caused by one of the 13 extensions that are being loaded for your campaign. You'll need to figure out which extension is causing the issue; let the extension developer know; and disable until they fix it.

Regards,
JPG

Zacchaeus
December 19th, 2021, 18:01
Do you have an unpacked ruleset in your rulesets folder? If so delete it. If not delete the PFRPG2.pak and CoreRPK.pak files and do an update.

Trenloe
December 19th, 2021, 18:28
As Zacchaeus mentions - check the PFRPG2 ruleset. You have a three month old version (PF2 release 18k) you should be on 18n.

Stargrove
December 19th, 2021, 18:29
MW: I had tried this with a newly created vanilla campaign and had the same issue.

Z: I did have an unpacked ruleset and that was apparently causing the problem. Why would FGU look in that folder?

Thank you.

Zacchaeus
December 19th, 2021, 18:43
FG will use an unpacked ruleset over a packed one.

Trenloe
December 19th, 2021, 18:50
Why would FGU look in that folder?
This has been Fantasy Grounds functionality for years (way before I first started using FG). Ruleset .pak files, module .mod files and extension .ext files will all be overridden by directories of the same name.

Precedence is described for each data file type in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644323/Data+Files+Overview