Ecks
December 12th, 2021, 16:21
Ran into this issue on a map from the Tomb of Annihilation module, where players could move up to a wall and see through it and other wall occluders. Even adding additional wall occluders did not block their line of sight. Note the screenshots include possible spoilers for the Tomb of Annihilation adventure (I tried to keep the screenshots small).
To recreate in a new 5E campaign, no extensions:
Load the Tomb of Annihilation module
Create a PC, assign token, add to CT tracker
Open the map "Player Map - Vault of Reflection", turn Player Vision Preview on
Either give the token an effect to provide lighting or disable lighting, either works
Add the PC token to the map in Area 39, then move it to the location shown via dragging with mouse (upwards towards the wall): Capture1.jpg (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50294)
Token can see through multiple layers of walls (kept screenshot smaller than impacted area to avoid spoilers), and adding new walls to block their line of sight has no effect: Capture2.jpg (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50296)
I used Player Vision Preview above but you'll see the same thing if you connect with a player client - the player token can see through this wall and multiple additional layers of walls (almost clear across the map). One other observation is the occluders the player token can see through all appear to be in the same "set" as the wall they are intersecting. It also looks like the token might be directly centered on the wall segment, potentially placing the "center" of the token within the wall occluder line which might explain why they can see through walls. Though, when I added another segment to block their vision (in Capture2.jpg) it didn't block vision even though it was a separate occluder segment.
I don't think the issue is necessarily restricted to just this location (or just this map). This happened in another area on this map as well.
FGU v4.1.2
5E ruleset v2021-07-06
Windows 10
To recreate in a new 5E campaign, no extensions:
Load the Tomb of Annihilation module
Create a PC, assign token, add to CT tracker
Open the map "Player Map - Vault of Reflection", turn Player Vision Preview on
Either give the token an effect to provide lighting or disable lighting, either works
Add the PC token to the map in Area 39, then move it to the location shown via dragging with mouse (upwards towards the wall): Capture1.jpg (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50294)
Token can see through multiple layers of walls (kept screenshot smaller than impacted area to avoid spoilers), and adding new walls to block their line of sight has no effect: Capture2.jpg (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=50296)
I used Player Vision Preview above but you'll see the same thing if you connect with a player client - the player token can see through this wall and multiple additional layers of walls (almost clear across the map). One other observation is the occluders the player token can see through all appear to be in the same "set" as the wall they are intersecting. It also looks like the token might be directly centered on the wall segment, potentially placing the "center" of the token within the wall occluder line which might explain why they can see through walls. Though, when I added another segment to block their vision (in Capture2.jpg) it didn't block vision even though it was a separate occluder segment.
I don't think the issue is necessarily restricted to just this location (or just this map). This happened in another area on this map as well.
FGU v4.1.2
5E ruleset v2021-07-06
Windows 10