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View Full Version : Unity does not take into account OS scrolling speed on macOS



Valyar
December 12th, 2021, 09:53
From time to time I am using macOS (Monterey, 12.0.1 on M1) and I noticed that scrolling speed is not taking the settings configured on OS level. This makes using reference manual and story/item/npc entires sluggish. It looks like it scrolls just 1 line.

Valyar
December 12th, 2021, 15:22
Same on Windows... but can't update the thread's title :)

Zacchaeus
December 12th, 2021, 15:51
I'm not seeing this on Windows. At least I don't think I am anyway. When I scroll a reference page or story page it scrolls several lines at a time. (I'm using the middle mouse wheel - which I assume you are too). As ever I assume you are testing in a new campaign without extensions? Oh, and also what ruleset or other settings might be relevant?

Valyar
December 12th, 2021, 15:56
All rulesets.
Can be reproduced easily - change scroll speed/line per scroll and test in word/webpage and then in FG ref manual or opened window.

Zacchaeus
December 12th, 2021, 16:58
Ok, I think I get what you mean now. Basically no matter what I set the scroll speed to be in Windows settings FG scroll speed doesn't change. Still not one line at a time mind you; it's quite a few lines at a time; but nothing like if I set the scroll speed to 100 lines in Windows.

Moon Wizard
December 13th, 2021, 23:35
Unfortunately, the Unity game engine does not provide access to the OS-specific scroll settings that I could find; so it's using a generic algorithm. I'm assuming that it might be related to the pixel density on your Mac display being higher than a similar Windows display. I'll add it to our list to look at when we get a chance.

Regards,
JPG