ColinBuckler
December 11th, 2021, 23:39
Hi,
I am trying to add a 5th option to the Character Sheet skill proficiency option:
<template name="button_skillprof">
<buttonfield>
<anchored width="12" height="12" />
<state icon="button_prof" tooltipres="char_tooltip_prof_off" />
<state icon="button_prof_down" tooltipres="char_tooltip_prof_on" />
<state icon="button_prof_double" tooltipres="char_tooltip_prof_double" />
<state icon="button_prof_half" tooltipres="char_tooltip_prof_half" />
</buttonfield>
</template>
To become:
<template name="button_skillprof">
<buttonfield>
<anchored width="12" height="12" />
<state icon="button_prof" tooltipres="char_tooltip_prof_off" />
<state icon="button_prof_down" tooltipres="char_tooltip_prof_on" />
<state icon="button_prof_double" tooltipres="char_tooltip_prof_double" />
<state icon="button_prof_half" tooltipres="char_tooltip_prof_half" />
<state icon="button_prof_untrained" tooltipres="char_tooltip_prof_untrained" />
</buttonfield>
</template>
I can work out how to add code to the new "untrained" option to grant disadvantage as welll as adding a new icon/text to the cycler (I think).
Just not exactly sure how I override the template so it shows/cycles in the skill windows.
Any help is much appreciated.
I am trying to add a 5th option to the Character Sheet skill proficiency option:
<template name="button_skillprof">
<buttonfield>
<anchored width="12" height="12" />
<state icon="button_prof" tooltipres="char_tooltip_prof_off" />
<state icon="button_prof_down" tooltipres="char_tooltip_prof_on" />
<state icon="button_prof_double" tooltipres="char_tooltip_prof_double" />
<state icon="button_prof_half" tooltipres="char_tooltip_prof_half" />
</buttonfield>
</template>
To become:
<template name="button_skillprof">
<buttonfield>
<anchored width="12" height="12" />
<state icon="button_prof" tooltipres="char_tooltip_prof_off" />
<state icon="button_prof_down" tooltipres="char_tooltip_prof_on" />
<state icon="button_prof_double" tooltipres="char_tooltip_prof_double" />
<state icon="button_prof_half" tooltipres="char_tooltip_prof_half" />
<state icon="button_prof_untrained" tooltipres="char_tooltip_prof_untrained" />
</buttonfield>
</template>
I can work out how to add code to the new "untrained" option to grant disadvantage as welll as adding a new icon/text to the cycler (I think).
Just not exactly sure how I override the template so it shows/cycles in the skill windows.
Any help is much appreciated.