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smokebadger
December 9th, 2021, 21:43
Tried to run a self converted version of flatlined and didnt go so great.
Several issues that Work in other games didnt seemed implimented and I am wondering if im missing something.

- No wound overlay , even though option was enabled , also tried ediditing the core RPG overlay from forge for wound status and that didnt work either.
- No Dead mob indicator I assume linked to the above.
- Effects didnt display on the tokens - created a poisoned effect but no display on the actual tokens.
- Couldnt drag damage to individual statistics , players get to choose which stat goes after end.
- No un-ided name for mobs giving them away even though id indicator was red.

Did I miss anything to be able to use these features or are they just not implimented?
It made flatlined very hard to DM and also hadnt used the ruleset before so some of it was my fault TBH.

GregRex
December 10th, 2021, 18:28
smokebadger I can speak to this:

"Couldnt drag damage to individual statistics , players get to choose which stat goes after end."

That is set in the Options. There is a wound and heal order that everyone needs to set.

When I have some time I will fire up FG to see if I can replicate the rest unless someone beats me to it.


Cheers,

Greg

damned
December 11th, 2021, 00:17
ffects displaying on tokens isnt a feature of any of the D&D rulesets either. It has been added on to by extension creators.

smokebadger
December 11th, 2021, 00:41
Here is the tokens and the settings , Ive tried all the settings
50281

Dakadin
December 11th, 2021, 01:13
Here is the tokens and the settings , Ive tried all the settings
50281

The options you are looking at are whether the players can see the status on the Combat Tracker. There is another Token (GM) section that I don't see those options in the MGT2 ruleset. This screenshot is a comparison of 5E and MGT2 token options. 50282

So there aren't any options to turn on what you are looking for in the ruleset.