Neverendere
November 8th, 2021, 14:03
FG License: Ultimate
Time Zone: Tuesday Night 5:00 UTC+0 for 2-3 hours each session.
Day(s) of week, frequency, and time: Weekly
Term: We are sixteen sessions in.
Voice/Video. Discord required and a decent microphone. Video preferred but not necessary.
Game System Preferred: 5E, tasha's and the rest.
Game System Experience: Anyone is welcome. I'm happy to go through a basic FGU tutorial. I'd much rather have friendly people who love to RP than technical experts.
Fantasy Grounds Experience: Some experience, and I've got some helpful plugins running.
Character Type Preferred: Our current party are a rather diverse mix of Ravenloft monster hunters who are all quite rooted in Gothic fiction. Our current alignment mix is a *cough* perplexing mixture of Lawful Good to Neutral Evil. If you want to make a character named Mr Fuzzy who's a ghoulish bunny rabbit, or a vampire that behaves suspiciously like Sasuke from Naurto this isn't the campaign for you - nothing against that - but this won't be the place. Our current campaign is on session 16 and we are character level six.
About me: I'm older-ish dude. I've been playing on Fantasy Grounds for around a year now. I've been DMing some Powered by the Abyss system games for family and friends lately but now I've got the urge to DM some 5e. As a DM I really like the narrative side of things and creating my own NPCs, and I like writing stories and thinking about how to engage my players characters in them. However, if you're super into tactical gameplay and making sure every rule is adhered to perfectly I'm probably a bad DM for you. I suck, just a little bit, at running combat and that may annoy some people.
About you: You'll be cool (1) making a character that fits somewhat into our current dynamic. (2) You'll be the sort of player who enjoys roleplay but also is respectful and tries to avoid talking over other characters. (3) You'll be okay with being in a heavy RP campaign where certain sessions may focus more on the lore and background of some party members more than others. (4) You'll be okay if things don't work out after a session or two, as we are already a reasonably tight knit group sixteen sessions into a campaign and we want to keep our current 'vibe.'
Time Zone: Tuesday Night 5:00 UTC+0 for 2-3 hours each session.
Day(s) of week, frequency, and time: Weekly
Term: We are sixteen sessions in.
Voice/Video. Discord required and a decent microphone. Video preferred but not necessary.
Game System Preferred: 5E, tasha's and the rest.
Game System Experience: Anyone is welcome. I'm happy to go through a basic FGU tutorial. I'd much rather have friendly people who love to RP than technical experts.
Fantasy Grounds Experience: Some experience, and I've got some helpful plugins running.
Character Type Preferred: Our current party are a rather diverse mix of Ravenloft monster hunters who are all quite rooted in Gothic fiction. Our current alignment mix is a *cough* perplexing mixture of Lawful Good to Neutral Evil. If you want to make a character named Mr Fuzzy who's a ghoulish bunny rabbit, or a vampire that behaves suspiciously like Sasuke from Naurto this isn't the campaign for you - nothing against that - but this won't be the place. Our current campaign is on session 16 and we are character level six.
About me: I'm older-ish dude. I've been playing on Fantasy Grounds for around a year now. I've been DMing some Powered by the Abyss system games for family and friends lately but now I've got the urge to DM some 5e. As a DM I really like the narrative side of things and creating my own NPCs, and I like writing stories and thinking about how to engage my players characters in them. However, if you're super into tactical gameplay and making sure every rule is adhered to perfectly I'm probably a bad DM for you. I suck, just a little bit, at running combat and that may annoy some people.
About you: You'll be cool (1) making a character that fits somewhat into our current dynamic. (2) You'll be the sort of player who enjoys roleplay but also is respectful and tries to avoid talking over other characters. (3) You'll be okay with being in a heavy RP campaign where certain sessions may focus more on the lore and background of some party members more than others. (4) You'll be okay if things don't work out after a session or two, as we are already a reasonably tight knit group sixteen sessions into a campaign and we want to keep our current 'vibe.'