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View Full Version : Darkness light source type and VISMAX causing bugginess



Fingersome
November 6th, 2021, 01:29
When a darkness light source is created, either through an effect on a token, or statically on a map, it causes tokens visual movement to desynchronise from the token's actual location on the map, and throws recurring exceptions until either the effect is removed, or the lighting is disabled. I have determined that this is due to some kind of conflict between tokens that have the VISMAX effect and tokens that have the LIGHT: darkness effect. It seems to happen only when a token that has the VISMAX effect enters an area of darkness.

Moon Wizard
November 7th, 2021, 00:20
Thanks for reporting. There's definitely a bad interaction going on between VISMAX and the darkness lights right now. I've filed a ticket with our image developer to look at it.

Regards,
JPG