Nexos
November 1st, 2021, 15:09
Hello, fellow roleplayers!
I have a player (in a CoreRPG-based ruleset campaign) who is designing a character with the power to concentrate on a section of wall and see what is happening on the other side. How would you implement this with the LoS mechanics in FGU?
Right now I have a couple ideas, which I don't really like that much:
Describe to the player what their character sees;
Add a token on the other side of the wall to allow them to actually see, but unless the room is darkened the player will be able to see anything that the token would be able to see instead of a small area around it;
Maybe something using masks?
How would you tackle this?
I have a player (in a CoreRPG-based ruleset campaign) who is designing a character with the power to concentrate on a section of wall and see what is happening on the other side. How would you implement this with the LoS mechanics in FGU?
Right now I have a couple ideas, which I don't really like that much:
Describe to the player what their character sees;
Add a token on the other side of the wall to allow them to actually see, but unless the room is darkened the player will be able to see anything that the token would be able to see instead of a small area around it;
Maybe something using masks?
How would you tackle this?