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cunningrat
October 31st, 2021, 14:25
There doesn't seem to be a built-in way to track missile salvos -- number of missiles remaining, time to impact, or to hit / damage (which also depends on number remaining). Is that correct or am I missing something obvious?

If that's correct, have you found an easy way to do it in your games?

bigrat
October 31st, 2021, 18:37
Missile Salvo tracking is always a big bhemot in space combat that i do outside FGU. You could finagle some custom weapon on a ship so you can atleast automate crit damage.

emckinley
November 1st, 2021, 02:23
I just track them as counters on the map, moving them the correct amount each round accordingly. The resolve once they are at the point of pont-defense/impact