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Xorn
October 27th, 2021, 06:13
Now that we have a subforum for the ruleset, here is my BECMI extension which changes the following:

* Adds spell slots for up to 9th level spells to the character sheet, and changed the spell cycler to "Clerical/Druidic/Magical".
* Changes level cap to 36 for Cleric, Fighter, Magic-User, Thief, Druid. Dwarf (22), Elf (20), Halfling (18), Mystic (16) are set for cap + attack ranks.
* Changed the Type/Subtype dropdowns for Items to align with Rules Cyclopedia categories.

49684 Updated 2021-Oct-26

bayne7400
October 27th, 2021, 12:45
Well done

Xorn
October 27th, 2021, 20:32
49692

Finished my Rules Cyclopedia library module as well (including working treasure tables), so my group is set for some old-fashioned BECMI goodness.

damned
October 27th, 2021, 22:20
Huzzah! Well done Xorn and of course Bayne for the OSE base.

vegaserik
October 27th, 2021, 23:36
Nice

JohnD
October 28th, 2021, 16:40
Sweet!

dearestleader
January 21st, 2023, 17:18
Hey there. I'm running v4.3.2 Ultimate (2022-12-11). I've dropped the ext file in the extensions folder but I'm not seeing it listed under extensions under the Create Campaign or Load Campaign window. Does it auto load without having to enable it?

Trenloe
January 21st, 2023, 19:24
Hey there. I'm running v4.3.2 Ultimate (2022-12-11). I've dropped the ext file in the extensions folder but I'm not seeing it listed under extensions under the Create Campaign or Load Campaign window. Does it auto load without having to enable it?
No extensions auto load without enabling them.

In this case the issue was that the extension file wasn't created properly. Try this one (attached).

dearestleader
January 21st, 2023, 19:29
Confirmed it's showing now. Thanks for fixing!

bayne7400
May 13th, 2023, 15:36
dearestleader

You should not need an extension to run a BECMI game anymore. If you see something I missed in the base game please let me know.