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ShakyLuigi
October 26th, 2021, 19:45
Woohoo!

Version 2.0 out now!

-Version 2.0 removed-

Remember to do backups of any ongoing games you are doing, because I have changed alot and the character sheets may not translate well into the new version.

I've improved alot of things and added more of the system now.

- Changed the overal layout of the character sheet. Everything is now available on two sheets. This was a request from my own group of players
- Added an allies and foes windowlist where the player can add notes about NPC's they meet during the adventures.
- Added windows for coins and apparell.
- Added window for encumbrance.
- Added a list for languages, which I have tested with the extension in the link below. You just have to add the WRFP4 ruleset in the extenstion file. I blatently stole the solution for the language from frostbyte000jm.

https://www.fantasygrounds.com/forums/showthread.php?63345-Golarion-Languages-and-Fonts-for-FGU&p=559235&viewfull=1#post559235

- Fixed a whole bunch of errors and bad scripting with weapons, skills, wounds and soak.
- Fleshed out the character sheet with more info.
- Made a very basic NPC sheet, which is good enough to keep track of the stats of NPC's, but is not finished.

The next big thing I think is the combat tracker and finishing the NPC sheet.

Please post any errors or wrong results/scripting if (when) you find them.

Happy gaming!

15.12.2021 V. 2.1
Removed
See post 8 for changelog.

18.12.2021 V. 2.2
49679
See post 9 for changelog.

vegaserik
October 26th, 2021, 20:57
Woohoo!

Version 2.0 out now!

49679

Remember to do backups of any ongoing games you are doing, because I have changed alot and the character sheets may not translate well into the new version.

I've improved alot of things and added more of the system now.

- Changed the overal layout of the character sheet. Everything is now available on two sheets. This was a request from my own group of players
- Added an allies and foes windowlist where the player can add notes about NPC's they meet during the adventures.
- Added windows for coins and apparell.
- Added window for encumbrance.
- Added a list for languages, which I have tested with the extension in the link below. You just have to add the WRFP4 ruleset in the extenstion file. I blatently stole the solution for the language from frostbyte000jm.

https://www.fantasygrounds.com/forums/showthread.php?63345-Golarion-Languages-and-Fonts-for-FGU&p=559235&viewfull=1#post559235

- Fixed a whole bunch of errors and bad scripting with weapons, skills, wounds and soak.
- Fleshed out the character sheet with more info.
- Made a very basic NPC sheet, which is good enough to keep track of the stats of NPC's, but is not finished.

The next big thing I think is the combat tracker and finishing the NPC sheet.

Please post any errors or wrong results/scripting if (when) you find them.

Happy gaming!

Nice! Looking forward to checking this out. Warhammer has a Humble Bundle out which has a bunch of 2e and 4e pdf's that are just perfect to use in FGU.

Kalikisan
October 29th, 2021, 20:15
ShakyLuigi nicely done. I set out to make a Sword Chronicle build and succeeded in some ways (enough to be playable for my players) but in the end I halted work because it was truly a lot to do on my own and my family life suffered. I was following this effort through all the threads nicely done. Great job sticking with it!

NuclearNebula
October 30th, 2021, 01:27
Woohoo!


Please post any errors or wrong results/scripting if (when) you find them.

Happy gaming!

Character Sheet has Charm Animal as a Fel based skill. It should be WP.
Thanks for putting this together.

Blue Haven
October 30th, 2021, 13:14
Thank you :) Looking good :)

ShakyLuigi
November 29th, 2021, 18:50
I am in need of a little help.

I am trying to add an attack roll for NPC's.

Basically I am using the same script for the roll as I do with PC-attacks.
The roll works, but it should add a value called "advantage" to the roll. It functions perfectly for a PC, but not for the NPC.

For both sheets I've created a weapon list which you can populate with weapons. And for each weapon there is a number field where you can roll attack.
They are identical in build and function.

To get the value for "advantage" I have this code:


local adv= DB.getValue(ActorManager.getCreatureNode(rSource), "advantage_field", 0);

But I have noticed a difference for "rSource" for NPC and PC. I did a debug of rSource and this came up:

PC:

s'rSource' | { s'sType' = s'charsheet', s'sCreatureNode' = s'charsheet.id-00001', s'sName' = s'' }

NPC:

s'rSource' | { s'sType' = s'npc', s'sCreatureNode' = s'npc.id-00001.npcweaponlist.id-00001', s'sName' = s'' }


As far as I can see there is no difference in the build of PC vs. NPC, but the NPC rSource has the added "npcweaponlist.id-00001".
Is this the problem? Is it not possible to use the same script for PC and NPC when rolling attack? Have I changed something that I am not aware of?

Trenloe
November 29th, 2021, 19:06
Is this the problem?
Yes, that will be the problem as ActorManager.getCreatureNode is expecting the base creature node.


Is it not possible to use the same script for PC and NPC when rolling attack? Have I changed something that I am not aware of?
You'll need to check in your attack script how it is constructing the rSource record and cater for PC and NPC appropriately.

ShakyLuigi
December 15th, 2021, 14:54
Thanks for the help Trenloe.
It helped me to find out what I had to change.

Version 2.1 is out!

Changelog:

1. Added a weaponlist and advantage field for NPC's.
2. Fixed update on base weaponskill for weapons in character sheet.
3. Updated the attack roll, so it always has at least 1 dmg (no negative dmg given).
4. Updated the advanced skill table, when changing the characteristics the base will update.
5. Fixed a few link problems with the spell table and spelllist. Now the data will be placed correctly.
6. Minor changes on the looks for spell- and prayerlists.



50333

ShakyLuigi
December 18th, 2021, 16:00
Just a quick fix.
I discovered that critical and fumble rolls didn't function correctly.
This version should fix it.

V2.2
50449

blokkaroach
December 23rd, 2021, 21:13
Hi. I am looking at converting the core rules for 4th ed atm. Have loaded in your rule set, but noticed that there is no sidebar for class/career. Wondering if I am blind, or if that is still in progress? If so, is this something you are still actively working on?

ShakyLuigi
December 25th, 2021, 11:18
Hi blokkaroach

I hadn't anything specifically planned for class/career. With the new update of FG and the inclusion of the Reference Builder I was thinking one could use that for creating the list of careers. But hey, I am open for suggestions. What were you specifically thinking about when asking for this? Could you give a quick description?

The next things I want to work with are:

- Making sure the combat tracker functions properly with basic information.
- Checking what I could possible automate with talents and effects.
- General polish of NPC and PC sheets.

blokkaroach
December 25th, 2021, 22:35
I was thinking something similar to the 5e class lists. Each Class as an overview and each career as a subclass, like a warlock pact or any other class specialization. Something that could be dragged and dropped onto the character sheet and set up to allow for mutli classing etc, with as much automation as core will allow. Which I will be honest I have no idea about. I covert stuff and make it pretty and functional, but don't mess with the mechanical side of it all :)

blokkaroach
December 27th, 2021, 01:53
I was thinking about how to do it yesterday and wanted to try something. I did a mock up using 5E (Obviously not super compatible, but wanted to get a feel for it.) I tries with the over class then the careers as specializations, but wasn't a fan of that, so did it again with the careers as the class, seems to work much better. I will link the mod I made here. Only did the Apothecary career, as a test and just left it as level 1-4 for the different specs (I think that might work anyway as a way to do it).

Let me know what you think? Either way I am going to keep plugging away at the conversion. At the moment it is just as a gift to a friend. That being said I would be happy to convert the whole lot as an official conversion. Warhammer is awesome and the fact it isn't official on FG is a big hole as far as I am concerned. Id love to see both Warhammer and 40k officially on the platform.

vegaserik
December 27th, 2021, 04:45
There isn't anything to automate in wfrp compared to 5e is there? You have to buy everything so everyone would advance differently. Where 5e you get the stuff per level automatically with a few choices here and there. I wouldn't mind a tab on the character sheet for the career so you can keep track of what you've taken, and a spot on the sidebar to enter the career's info, but I'd rather get the combat tracker and anything for play working 100% first and the sheets polished up like in his list above. Character creation is harder to do on FG when it's like wfrp where you have choices to make. In 5e every fighter gets the same abilities at 1st automatically so a drag and drop makes sense.

I've been putting the Starter Set adventure in for playing a one-shot myself, so I've been contemplating on how to do careers. I don't know what approach would be the best if I were to play a campaign right now, I'd simply use a note for each character to keep track of what they've spent on their career. Not very fancy but it'd get the job done. All I know is it takes alot of work to get something like this working and working well. I appreciate everything ShakyLuigi has done for wfrp 4e very much!

All it takes to get it official is someone to approach Cubicle 7 saying they want to do it and probably show that they can. Most of the developers of the various systems are contracted with the various rpg companies to do this. It takes a big commitment. I've been on this with a small company and converted a couple of products for them to put on the Forge and the level of polish you need is pretty high. I wish they would teach a class on how to do rulesets lol there's so few people that know how!

blokkaroach
December 27th, 2021, 05:00
No. nothing to Automate. The mod I dropped I think does pretty much what you said. Gives a "Careers" tab and a way to easily track you careers. If I can look at my sheet and See "Apothecary 4" "Engineer 4" then I know where I am and the Career Path (Features) just give me a reference on the character sheet so I know what skill, talents and Trappings I have.

ShakyLuigi
January 8th, 2022, 13:07
I've been trying the new Reference Builder that has been added to Fantasygrounds, and I have made a test for a career overview.
The advantage with this, is that you make it one time, and then you can export everything for later use as a mod.

50846

Now, i can see the advantage of making a special career tab on the side, with referenceses to talents and skills and other stuff.
But I think for this to be advantageous I would have to allready preload all the information that is in the books. And I probably can't do that.

So right now, I think the Reference Builder is the best bet for building all the careers, as anyone can make them as they please, and it is possible to export as a module.
What I maybe could do, is adding somewhere on the charactersheet which can hold the career references.

ShakyLuigi
January 19th, 2022, 07:14
Just wanted to let people know that there won't be an update for a while now.

I am going to run the first book of the Enemy Within campaign with my friends and test the ruleset.
We made the characters yesterday, and, wow, there were a whole lot of small bugs, design flaws and missing basic functionality that needs to be added.

But hey, I am getting it thoroughly playtested now!

Happy gaming!

damned
January 19th, 2022, 07:48
Just wanted to let people know that there won't be an update for a while now.

I am going to run the first book of the Enemy Within campaign with my friends and test the ruleset.
We made the characters yesterday, and, wow, there were a whole lot of small bugs, design flaws and missing basic functionality that needs to be added.

But hey, I am getting it thoroughly playtested now!

Happy gaming!

playtesting is always eye opening!

Zar
February 1st, 2022, 17:58
Any updates on the progress of the project are very appreciated :)

ShakyLuigi
February 2nd, 2022, 16:05
So far I've discovered and/or corrected the following things.

- Minor issues concerning spelling, bad scripting, poor layout etc.
- Changed the layout of the character sheet.
- Removed the tabs on the side, and replaced them with two on the top. This will keep people from using the sheets that are not supposed to be used.
- Moved weapons list into the tab system for Magic and Prayes. Saves a lot of space, and is a bit more intuitive.
- Added Talents list on the NPC sheet. Added more space and other things on this sheets also, but it is a WIP.
- There is something wonky with my advantage and modify values in the scripts, and I have to look into that.
- Wrong damage on a couple of weapons.
- I want to find out if I can automate some of the talents, particuarly the things that affect health and base characteristics.

That's where I am right now.
But again, don't expect any updates on the ruleset for quite some time now. We are heading into the busiest time of the year for me at work now. So I am immensely busy the next couple of months now.

Happy gaming!

ShakyLuigi
March 11th, 2022, 17:43
Quick status update:

We are halfway through the first book now (I will try to upload an update of the ruleset when we've finished the first book)

Since last time this is the status of the ruleset:

I've "fixed" the combat tracker, so it has an overview of max wounds, current wounds, advantages and of course initiative (thanks for the videos on youtube damned. Those are a lifesaver!)
The most asked for request from my players so far is some way of managing leveling and xp cost. So I am trying to work that out now.
So far I've gotten to managing the cost and calculating for weapongroups. The next step is trying to make it functional in play. And adding characterisics and skills of course. But weapons are the easiest, and besides, I am not happy with the weapon tab as it is now. Hopefuly this will solve this :)

Happy gaming!

ShakyLuigi
April 24th, 2022, 17:22
Just wanted to give a lifesign and show something I'm working on now

52518

I tried using the reference builder for the careers, but it became to much of a hazzle for my players, so I went ahead with blokkaroach's suggestion and added a career tab on the side.
This will (hopefully) only be GM editable and can be added to the character sheet.
I've also added the function to populate the talent list for each career level from the main talent list into the career sheet.
And then the player can easily add the talents they buy from this list.

So all in all, I was wrong, this was actually a very good suggestion.
Need to add the trappings as well.

We are about halfway through the Enemy in Shadows book, and I hope to have a big update on the ruleset fairly quickly after we finish it (whenever that might be).

Happy gaming!

dmbrown
April 24th, 2022, 20:26
You should approach Cubicle 7 when you think you have the ruleset at a good point.

blokkaroach
April 24th, 2022, 22:50
Glad to hear it was a good suggestion :) I was only talking form the side of a converter, so know nothing of the req's for building a ruleset. Are you converting the books as well while you are doing this?

ShakyLuigi
April 25th, 2022, 13:02
No, I'm just making an empty ruleset for use with 4th edt. All of the data has to be typed in by the user.
I am pretty sure that if I added all the data from the books I would quickly get an email to stop by 7Cubicle and Games Workshop.
Although, I've discovered how I can add the possibility to export each data list. Which means when you've populated the Talents list, you can export it and use it for a different campaign with the same ruleset.
So hopefully, most of the data punching will be a one time thing for everyone.

ColinBuckler
April 26th, 2022, 09:37
Cubicle 7 sells rulesets for WFRP 4e for Foundry VTT - they may be responsive if you approach them to include your ruleset for another well established VTT.

I would try them - you never know.