View Full Version : Data subfolder
Weissrolf
October 24th, 2021, 10:41
Ahoi.
What is the use of the Data subfolder and why are all portraits inside that folder, even the ones coming with FG?
Edit: corrected tokens to portraits.
Zacchaeus
October 24th, 2021, 11:24
The data bag is the folder which points to the tokens that you have put in the tokens folder in the top level of the FG Data folder. As opposed to the campaign bag which contains tokens in the tokens folder inside the campaign folder. All other tokens will be in their own bag under the name of the module that contains them. But I may be misunderstanding the question.
Weissrolf
October 24th, 2021, 12:19
Sorry, I meant the "Portraits", not tokens.
Everything is "Data" in there:
https://i.imgur.com/Ta1FcXc.png
Zacchaeus
October 24th, 2021, 13:52
Oh, ok. That I don't know.
Weissrolf
October 24th, 2021, 14:09
It also seems that campaign portraits don't work?
Zacchaeus
October 24th, 2021, 15:10
I don't think you can add portraits to a campaign and never could. Portraits have always been top level. Portraits have always been treated a bit differently from images and tokens (very early design decision by the original developers) and so have always been global rather than campaign specific.
Weissrolf
October 24th, 2021, 15:42
Which is inconsistent with how the other image categories are handled. Having all the built-in portraits inside the Data folder is strange, too.
Zacchaeus
October 24th, 2021, 16:17
I did say portraits were treated differently. So it’s consistently inconsistent :D
Weissrolf
October 24th, 2021, 16:27
So I have to copy my campaign portraits to the root portrait folder, assign them to chars (which also saves them in the campaign folder) and then delete them from root portraits again. I should have known...
LordEntrails
October 24th, 2021, 16:29
Just put all portraits at root. There are no campaign portraits.
Weissrolf
October 24th, 2021, 16:33
I don't want my campaign specific portraits to spam the assets even more than they already are, though. These are usually only needed exactly once when they are assigned to chars (which insists on using portraits instead of images).
Zacchaeus
October 24th, 2021, 17:44
Create a folder inside the portraits folder with your campaign name or whatever and put the portraits in there. You never have to look at them again if you don't want to.
Weissrolf
October 24th, 2021, 18:11
Choosing a portrait for a character dialog:
https://i.imgur.com/qWRPEPU.png
Aside from that, for hygiene we were told to keep the number of assets as small as possible. :P
Zacchaeus
October 24th, 2021, 18:14
Portraits don't get loaded into memory as far as I know - so the impact on having a lot of portraits is minimal. Unless of course you use massive .png files for them.
Weissrolf
October 24th, 2021, 18:17
I will revisit your idea once portrait folder names are displayed in the dialog. Still don't feel like spamming my root assets with images I only need once.
Weissrolf
October 24th, 2021, 19:41
Portraits don't get loaded into memory as far as I know - so the impact on having a lot of portraits is minimal. Unless of course you use massive .png files for them.
They are listed as Data assets just like any other assets. So they seem to be loaded just the same.
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