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View Full Version : Problems with FGU? Let's consider some Digital Hygiene 1st...



Laerun
October 21st, 2021, 19:07
FGA discusses potential performance drops and things to consider.
49580

The advice given herein is NOT official and is formed from the basis of personal experiences and engaging with the FG community.
For official support in regards to Fantasy Grounds Unity, you can contact customer service here:
https://fantasygroundsunity.atlassian.net/servicedesk/customer/portals
and or report bugs and problems here in the official House of Healing for FGU forums:
https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Unity

Optimize your sessions with some tips and some suggested things to avoid.
FGU Performance issues, lag, or problems? Let's consider some Digital hygiene first

https://youtu.be/TPqaVDlE-ho

Sterno
October 22nd, 2021, 19:28
Most of this boils down to "load less stuff at once".

Laerun
October 22nd, 2021, 23:18
Most of this boils down to "load less stuff at once".


Agreed, it really is.
Such as; creating Token modules as opposed to just having a bunch of 'loose' tokens in your custom directories. Managing and organizing your custom assets, and trying to use more of the built-in assets and tools more.

Temmpest
October 23rd, 2021, 03:56
Creating token modules makes that much of a difference?

Kelrugem
October 25th, 2021, 08:15
Creating token modules makes that much of a difference?

In FGC it did (in sense of you could unload the module once you do not need it anymore). But in FGU it shouldn't really matter anymore because all assets are preloaded into assets, regardless whether the module is loaded :)