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View Full Version : Beta Release - 2021-11 Ruleset Updates



Moon Wizard
October 20th, 2021, 19:54
The big set of ruleset updates for November 2021 is now in beta testing. The plan is to push the new version by the end of November or early December.

As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

Key Things
1) Please make a copy of your campaign data for running in the Test data folder.
2) If the GM is running on Test channel, then all of the players will also need to be running on Test channel.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

Thanks,
JPG

Moon Wizard
October 20th, 2021, 20:01
NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

NOTE 2: Many rulesets have not been updated yet, and I'll be reaching out to those developers to get them updated.

NOTE 3: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.

NOTE 4: If you run into any issues with rulesets provided by the community, please post in the relevant threads.

DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

DEV NOTE 2: For ruleset and extension developers, please see this post for details on where to look for possible changes.
https://www.fantasygrounds.com/forums/showthread.php?71008

Moon Wizard
October 20th, 2021, 20:04
Extensions

It is expected that all extensions will be broken, until they are reviewed by the extension creator.
If you encounter issues, please disable extensions first before reporting.
If you need extensions to run your campaign, then wait for Live release.


Store/Included Rulesets Updated
CoreRPG
2E
3.5E
4E
5E
PFRPG (1E)
PFRPG (2E)
SFRPG
13th Age
Advanced Fighting Fantasy (2E)
Alien
Barbarians of Lemuria
Basic Roleplaying
Castles and Crusades
Call of Cthulhu (6E)
Call of Cthulhu (7E)
Conan
Cypher/Numenera/The Strange
Dungeon Crawl Classics
Fate Core
d20 Modern
ICRPG
Mongoose Traveller (2E/1E)
Mutant Crawl Classics
Mutants and Masterminds
Rolemaster Classic
Savage Worlds (SWADE/SWD/SWPF/Settings/Themes)
Symbaroum
Vaesen
Vampire
What's Old is New

Moon Wizard
October 20th, 2021, 20:06
Update Summary

[CoreRPG+] Sidebar behavior updated to support collapsible categories and icons.
[CoreRPG+] Add message of the day link for placement on hot keys.
[CoreRPG+] Sidebar record lists will preserve scroll position when rebuilding lists.
[CoreRPG+] Paging support added to default module record lists and specialized list views (armor, weapons, etc.)
[CoreRPG+] Added decal selection dialog available via Options window.
[CoreRPG+] Options buttons can be dragged to hot key bar.
[CoreRPG+] Modifier key toggles can now be dragged to hot key bar.
[CoreRPG+] Updated portrait selection dialog available via character sheets.
[CoreRPG+] Campaign list filter combo box options will now update when associated fields are edited.
[CoreRPG+] Name and health bar widgets will scale to larger token sizes.
[CoreRPG+] Random encounter record links can now be dropped on encounter records.
[5E] Character wizard improved to remove blocking scenarios and provide warnings instead.
[CoreRPG+] Effects not being duplicated when dropping on campaign Effects list. Fixed.
[CoreRPG+] Parcel and party sheet item assignments getting reset to quantity of 1, if PC sheet inventory has been opened on GM. Fixed.
[CoreRPG+] When adding items from parcel or party sheet to character sheet and count was 0 on character sheet, an extra item would be added. Fixed.
[CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
[5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
[5E] Character wizard generated script errors on unexpected partial word combinations. Fixed.
[5E] NPC sheet action damage phrases not picking up melee/ranged trait. Fixed.
[PFRPG/3.5E] NPC size attribute not being parsed for effect conditionals in certain modules. Fixed.
[SFRPG] Missing labels on NPC starship records. Fixed.
[SFRPG] PC vehicle wounds not displaying on combat tracker. Fixed.
[SFRPG] Ranged damage not being decreased when affected by Fatigue condition. Fixed.
[SFRPG] Vulnerability not working for kinetic damage types. Fixed.
[SFRPG] Strength ability score not returning to normal after unequipping Power Armor. Fixed.
[PFRPG/3.5E/SFRPG/d20Mod] Spell DC calculation incorrect for module NPCs not in combat tracker. Fixed.
[DEV][CoreRPG+] Removal of FGC-specific code.
[DEV][CoreRPG+] Module export window remembers all settings between sessions, including token and record type exports selected.
[DEV][CoreRPG+] Specialized record view lists supported by ruleset are available in export window.
[DEV][CoreRPG+] Added pre/post export callbacks (called once per record type, then once overall)
[DEV][CoreRPG+] When exported, image assets (such as header/footer graphics) used in reference manuals that are not image record links will be stored in separate referenceimages folder, and not be included as Assets when module is installed.
[DEV][CoreRPG+] Added fallback to default list if list view specified in module does not exist
[DEV][CoreRPG+] Added presets support to Modifiers window and ModifierManager script to register and specify exclusion sets.
[DEV][CoreRPG+] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
[DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.

Moon Wizard
October 25th, 2021, 16:10
Updates Today

[CoreRPG+] Ordinal suffix on calendar dates for days 11-13 is incorrect. Fixed.
[CoreRPG+] Reference manual builder frame selection is now single click, instead of double click.
[CoreRPG+] Clicking on page name while index edit mode is on will show now show page contents as well, instead of requiring double click.
[CoreRPG+] Script error when adding single records to export window. Fixed.

Moon Wizard
November 1st, 2021, 16:45
Updates Today

[CoreRPG+] Added decal selection dialog available via Options window.
[CoreRPG+] Updated portrait selection dialog available via character sheets.
[CoreRPG+] Options buttons can be dragged to hot key bar.
[CoreRPG+] Reference manual images appeared too small on player client. Fixed.
[CoreRPG+] Unable to click on buttons or fields in reference manual builder after scrolling and changing pages. Fixed.
[CoreRPG+] Reference manual navigation buttons did not respect re-ordering done in reference manual builder. Fixed.
[CoreRPG+] Effects and Modifiers would not be exported, even when selected in export window. Fixed.
[5E] Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules. Fixed.
[DEV] Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.
[DEV] Old decal option removed; see Decal notes above.

Moon Wizard
November 6th, 2021, 01:21
Updates Today

[CoreRPG+] Changed sidebar tool button order updated to be consistent between GM and player views.
[CoreRPG+] Reverted portrait selection dialog to older interface style to support player client portrait selection.
[CoreRPG+] Reloading campaign after clearing decal would reset to default decal. Fixed.
[DEV][CoreRPG+] Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.

Moon Wizard
November 10th, 2021, 20:25
Updates Today

[CoreRPG+] Modifier key toggles can now be dragged to hot key bar.


Also, Pathfinder (2E), Mongoose Traveller (2E), and Mongoose Traveller (1E) have been migrated.

Regards,
JPG

Moon Wizard
November 11th, 2021, 16:19
Advanced Fighting Fantasy (2E), Barbarians of Lemuria, Conan, Call of Cthulhu (7E) and Index Card RPG have been migrated.

Regards,
JPG

Moon Wizard
November 13th, 2021, 22:39
Alien RPG and Vaesen have been migrated.

Regards,
JPG

Moon Wizard
November 15th, 2021, 22:39
2E and Savage Worlds have been finalized. Savage Worlds theme and setting extensions will be migrated over time.

Regards,
JPG

Moon Wizard
November 16th, 2021, 22:07
Mutant Crawl Classics has been migrated.

Regards,
JPG

Moon Wizard
November 18th, 2021, 04:57
Sidebar modifying themes updated in FG store catalog. (We're still working on decal migration for FG store catalog.)

Regards,
JPG

Moon Wizard
November 18th, 2021, 05:19
Savage Worlds for Pathfinder migrated.

Regards,
JPG

Moon Wizard
November 22nd, 2021, 03:07
All products containing theme extensions and decals have been migrated.

Note: All migrated products will be On Hold for updates until this release completes (targeting about 2.5 weeks out). There are currently 158 products that have been updated so far.

Regards,
JPG

Moon Wizard
November 22nd, 2021, 23:02
Updates


Module exports will now reset locking on nested sub-record locks, as well as top-level record locks.

Moon Wizard
November 24th, 2021, 21:29
Updates


[CoreRPG+] Campaign list filter combo box options will now update when associated fields are edited.
[PFRPG/3.5E/SFRPG/d20Mod] Spell DC calculation incorrect for module NPCs not in combat tracker. Fixed.

Moon Wizard
December 1st, 2021, 21:41
Updates


[CoreRPG+] Sidebar record lists will preserve scroll position when rebuilding lists.
[CoreRPG+] Random encounter record links can now be dropped on encounter records.
[CoreRPG+] Name and health bar widgets will scale to larger token sizes.

Moon Wizard
December 13th, 2021, 23:37
Updates


[5E] NPC sheet action damage phrases not picking up melee/ranged trait. Fixed.
[PFRPG/3.5E] NPC size attribute not being parsed for effect conditionals in certain modules. Fixed.