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Phaye
October 13th, 2021, 04:01
I am wanting to create a custom Character Effect for Path of Perfection Based off of Resolve or Evasion. Text on these abilities: Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.

So for Evasion it says SAVERESULT: +1 reflex, success

But if I copy it over for my players Monk, they still talk half damage on a Save. How do I format this to work.

Trenloe
October 13th, 2021, 05:23
Welcome to the FG forums.

The effect you list is the correct format.

How are you applying that effect?
How are you triggering the saving throw?

It's probably best if you provide a screenshot of the issue showing the combat tracker with the SAVERESULT effect and the saving throw triggered against the creature with the SAVERESULT effect.

Phaye
October 14th, 2021, 05:00
Well I figured out my user error.... I spelled it ref and not reflex. Thanks for the help!

I will say the manual one looks different than the automatic one but that is really no biggie.
49473

dsaraujo
November 24th, 2021, 02:39
Im trying to apply the level 15 one but I can't find on the documentation how to catch the critical failure. I've tried:

SAVERESULT:+1 will, critical failure
SAVERESULT:+1 will, critical fail
SAVERESULT:+1 will, criticalfailure
SAVERESULT:+1 will, critfailure
SAVERESULT:+1 will, critfail

Neither worked for me.

Edit: it is interesting that this gets parsed and added to CT without the + symbol. Other effects like SAVERESULT: +1 will, success keep the + symbol. Im adding those as PC effects.

Montis
November 24th, 2021, 10:52
The syntax should be:
SAVERESULT:+1 will, critical-failure

MaxAstro
November 26th, 2021, 14:33
Sorry to jump in here, but finishing off that ability, what's the syntax for the "half damage on a failure" part? Or does that still need to be handled manually?

Shinrei123
November 26th, 2021, 20:29
you need to use the SAVEDAMAGEPER: 50, reflex, trait

Trenloe
November 27th, 2021, 22:27
Sorry to jump in here, but finishing off that ability, what's the syntax for the "half damage on a failure" part? Or does that still need to be handled manually?
As mentioned by @Shinrei123, use the SAVEDAMAGEPER effect (although the syntax listed in post #7 is not correct, it needs the save result). Refer to the Wiki Effects page: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643388/PFRPG2+Effects#Modifiers

For examples see the Rogue's Improved Evasion or the Barbarian's Greater Juggernaut class features in the Core Rules DLC.

dsaraujo
November 28th, 2021, 19:58
SAVERESULT:+1 will, critical-failure

Thanks! Can we add this to the documentation?

Trenloe
November 28th, 2021, 20:24
Thanks! Can we add this to the documentation?
Yep, will queue it up for a future Wiki update. Sorry it wasn't updated originally.