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Farnaby
October 9th, 2021, 11:09
I'm running Malevolence for 2 groups at the moment and came across some problems.

The Haunt effects are covered and automated in the Reactions(A) field.
The effects do not turn up in the combat tracker so I have to open up the description/info.

The automation looks like this:
"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]

Adding ApplyAllEffects
"Apply"|ApplyAllEffects"
"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]
does not work. clicking on the word Apply does nothing.

As there is no Apply All Effects button so that I have to delete the PCROLL manually and click on the effect to add it to the PC.

I added the trait haunt to the traits enclosed in brackets after the reaction name
(emotion, enchantment, fear, mental, occult, haunt)
Creating an effect on the PC of SAVE: -1 will, haunt does not effect the save roll of the pc.
I then noticed that no traits were listed in the chat at all when rolling the save
TEACUP: [SAVE] Will [TRAITS ]

I added Haunt to the PCROLL i.e. Save: Will[DC:19][TRAITS: haunt]
Did not work. But only then did a trait turn up on the saving roll:
TEACUP: [SAVE] Will [TRAITS haunt]

Is this because they are a "Hazard" instead of an NPC/Creature?

Zacchaeus
October 9th, 2021, 11:41
Short answer I think is yes. Automation for Hazards isn't complete. Usually I just convert the hazards to NPCs and just copy the trait description into the NPC so created. And then add the automation.

Trenloe
October 10th, 2021, 04:13
As there is no Apply All Effects button so that I have to delete the PCROLL manually and click on the effect to add it to the PC.

There should be:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49416

I'll look into the issue with the traits. Thanks for reporting.


Adding ApplyAllEffects

"Apply"|ApplyAllEffects"
"DC 19 Will save"|Save: Will[DC:19][TRAITS: haunt]
"malevolence condition by 1"|Effect: Malevolence Condition (1)[FAILURE][CRITFAILURE]
does not work. clicking on the word Apply does nothing.
Remove the double-quote from the end of ApplyAllEffects" However, this does result in a database node error. I've fixed this error and it will be in a future release. In the meantime, use the button highlighted above.

Farnaby
October 10th, 2021, 07:23
49417

Nope. :confused:
v4.1.10 Ultimate (2021-10-5)

49418

Will try again with no extensions loaded.


[Update 1]
Okay, so it's an extension causing the button to disappear.
I will now try the lovely task of finding out which one.

[Update 2]
It is the Player Agency extension by damned
The button still appears in the NPC/Creature window though.
I will report it in the appropriate thread.
https://www.fantasygrounds.com/forums/showthread.php?54284-Player-Agency-Extension/page32

damned
October 10th, 2021, 10:06
Hi Trenloe

I spent about 30mins looking into this but Im struggling to find what is causing the issue...
If you have time to look at it together hit me in discord.

Trenloe
October 10th, 2021, 17:42
For the save with traits, I've made a code change to use the first line of the ability text as the ability title & traits. I need to review this for other hazards and see if it makes sense. The issue is that this won't work where multiple abilities are in the same section - but, so far, I haven't seen hazards like that; but I'm sure it's a possibility.

Here's the hazard in question with the code change, #1 is the usual forced save, #2 is the setup for a PCROLL save.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=49422

Farnaby
October 11th, 2021, 05:54
Thanks Trenloe,

That's a great help.
I take it the code will be in the 12.10. update?

Trenloe
October 11th, 2021, 14:02
I take it the code will be in the 12.10. update?
It was too late to make it into tomorrow's update. Changes need to be submitted by 12pm Central on Friday to make it into the release on the next Tuesday after.

Trenloe
October 20th, 2021, 12:17
The ruleset updates discussed above went like yeaterday.

https://www.fantasygrounds.com/forums/showthread.php?70994-Release-Updates-for-October-19th-2021

Farnaby
October 20th, 2021, 20:40
The traits show up and I even added the trait haunt and a SAVE: -1 status, will, haunt worked perfectly.
Thank you.