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GregRex
October 8th, 2021, 22:03
I will be making some quick 2-5 minute videos on my day off this Monday and posting to the Fantasy Grounds Academy's Traveller YouTube Playlist (https://www.youtube.com/watch?v=pDO1Hf14BPo&list=PLzjJyt4w-pw16cWrHF9UgoQLyAqpsWqYT).

Please reply here if you have any requests.

On my list:


PC SCraft Creation
SCraft Combat Tracker
System Creation
Task Chain Creation


Cheers,

Greg

GregRex
October 8th, 2021, 22:04
Quick Tutorial Videos to date:

Quick Character Generation (https://www.youtube.com/watch?v=q7URmwCV5ZM&t=7s&ab_channel=FantasyGroundsAcademy)
Quick Combat Tracker Overview (https://www.youtube.com/watch?v=vdiPqZsdiN0&t=7s&ab_channel=FantasyGroundsAcademy)
How to create a d66 table (https://www.youtube.com/watch?v=rnpRg1Zsj2I&ab_channel=FantasyGroundsAcademy)
PC Spacecraft Record creation (https://www.youtube.com/watch?v=qaiuAlD2Iuo&list=PLzjJyt4w-pw1t0_8UwAbo0ZcVL1UAoYKN&index=1)
PC Spacecraft Record automation (https://www.youtube.com/watch?v=XqrLBOOHBG8&list=PLzjJyt4w-pw1t0_8UwAbo0ZcVL1UAoYKN&index=2)
PC Spacecraft Combat Tracker (https://www.youtube.com/watch?v=FSSYy-FnEro&list=PLzjJyt4w-pw1t0_8UwAbo0ZcVL1UAoYKN&index=3)
Task Chain Extension (https://www.youtube.com/watch?v=5KhCUD8p0Pw&list=PLzjJyt4w-pw1t0_8UwAbo0ZcVL1UAoYKN&index=4)

emckinley
October 9th, 2021, 22:19
Thanks for your work on this, Greg!

Mallorylover23
October 11th, 2021, 18:38
Oh, thank the Ancients! This is so needed. It's becoming increasingly difficult to keep track of what does and does not work (and how it works) in FG with MgT 2.0. Hope there's some videos on how to streamline trade in FG eventually. I'm banging my head against it right now, to try to find a way to make it as accessible as possible to my players. Don't want it to feel like a chore.

RobP
October 11th, 2021, 20:12
Oh, thank the Ancients! This is so needed. It's becoming increasingly difficult to keep track of what does and does not work (and how it works) in FG with MgT 2.0. Hope there's some videos on how to streamline trade in FG eventually. I'm banging my head against it right now, to try to find a way to make it as accessible as possible to my players. Don't want it to feel like a chore.

I agree. I have stayed away from starship automation simply because the framework is a little volatile right now and subject to change. In addition, these changes really change the ruleset UI flow and it can be hard to keep up with what is there and what isn't and what should be working - or not.

In some respects, I think the Traveller ruleset is the most immature commercial ruleset I have out of the many FG ones that I own.

If the Traveller ruleset were standalone software it would be classified as an Alpha - not feature complete and still in need of testing.

It's good that MBM is updating it, but the current state of flux kind of puts me off using the newer features in my campaign - a video tutorial would go some way towards lighting the way and showing us what's there and how to use it. This would be beneficial for all :)

GregRex
October 11th, 2021, 21:58
My first 4 videos are live above. Keep the ideas coming.

Evil Aardvark
October 11th, 2021, 22:28
These are great. Thank you very much, GregRex!

Mallorylover23
October 11th, 2021, 22:50
Just watched them all. This is excellent so far.

I really do think there needs to be some overview of how to handle initiative in the regular CT as well as SCT, since initiative is far more dynamic in Traveller because of Leadership and Tactics rolls. I have no idea how those work in the automation tools, if at all.

GregRex
October 11th, 2021, 22:59
I will put up a quick video on the standard CT to include initiative rolls hopefully sometime this week.

Unless MBM corrects me there currently is no automation for the Pilot position to generate an Initiative roll yet.

For the Space Combat Initiative, per the rulebook, it is 2D + the pilots' Pilot Skill + the ship's Thrust score.

In my games, I simply set the Task Diff to '0' and have my pilot make a Pilot skill check with the Thrust score set as a Modifier and the result of the roll is what I update the SCT Initiative block with.

RobP
October 11th, 2021, 23:08
Excellent work GregRex! :)

RobP
October 11th, 2021, 23:24
Just watched them all - they are superb GregRex.

I had no idea that player SCraft were so far along.

MBM did a really good job on them - the amount of automation is superb! Had no idea you could add additional crew too!

Mallorylover23
October 12th, 2021, 14:52
I will put up a quick video on the standard CT to include initiative rolls hopefully sometime this week.

Unless MBM corrects me there currently is no automation for the Pilot position to generate an Initiative roll yet.

For the Space Combat Initiative, per the rulebook, it is 2D + the pilots' Pilot Skill + the ship's Thrust score.

In my games, I simply set the Task Diff to '0' and have my pilot make a Pilot skill check with the Thrust score set as a Modifier and the result of the roll is what I update the SCT Initiative block with.

Great! Good to know. Sometimes it's difficult to discover whether there is automation that I'm just not engaging correctly with or if it's not there to begin with.

MrWigggles
October 16th, 2021, 00:37
Would a video on CG be too long for this series? Such as where the things are located

GregRex
October 18th, 2021, 02:31
3 more videos were added to the list at the beginning of the thread. :)

Quick Character Generation
Quick Combat Tracker Overview
How to create a d66 table

Grommit57
October 18th, 2021, 20:05
Thank You @GregRex. Now where were these 2 months ago when I needed them? Just kidding! I have to retrain myself every time I use the ship functions. Much appreciated.

adzling
October 29th, 2021, 15:00
Thanks Gregrex, I just sat down to watch all these videos and learned a ton about space combat, which is helpful cause our PoD campaign is about to attempt Treasure Ship.

49712

rcruk
October 29th, 2021, 20:17
These are just what was needed Greg, I'm sure they're going to be very helpful to a great many Traveller players and referees getting their heads around FGU.

GregRex
October 29th, 2021, 23:49
adzling, you are braver than me. I haven't wrapped my head around managing fleet combat. My players arp up to 3 ships and complementary crews

adzling
October 30th, 2021, 00:00
adzling, you are braver than me. I haven't wrapped my head around managing fleet combat. My players arp up to 3 ships and complementary crews

One of the cool unexpected benefits is i have been able to easily and quickly run simulations of the battle to judge what outcomes could look like based on potential variables like engagement range and crew skills.

That’s a very powerful tool for a gm when balancing encounter details.

Killroy24
November 5th, 2021, 04:19
Space combat is the one thing we have not tried. mainly cause I not sure how to run it yet so I will watch the videos. I wish I had not missed that session