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View Full Version : 4E Temporary Hitpoint Effects



bmos
October 3rd, 2021, 13:48
This extension adds effects to give temporary hitpoints to characters either on the beginning or end of their turn.
If temp hitpoints are already in place, the higher of the two numbers will be used (this follows the way temp hp works in FG for 4E ruleset).
Requested by mattcolville (https://www.fantasygrounds.com/forums/showthread.php?57417-5E-Aura-Effects&p=621997&viewfull=1#post621997).

Extension Homepage, README, and Codebase (https://github.com/bmos/FG-4E-TEMPO-and-TEMPA)
FantasyGrounds Forge (https://forge.fantasygrounds.com/shop/items/281/view)
Ext Files and Changelog (https://github.com/bmos/FG-4E-TEMPO-and-TEMPA/releases)
License Information (https://github.com/bmos/FG-4E-TEMPO-and-TEMPA/blob/main/LICENSE.md)
Bug Tracker and Suggestions (https://github.com/bmos/FG-4E-TEMPO-and-TEMPA/issues)

Examples:
TEMPO: 5 -> +5 temp hitpoints on start of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPO: 1d4 -> +1 to +4 temp hitpoints on start of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPO: 5 --> +1 temp hitpoints on end of turn (if not at 0hp or below and character has 4 temp hitpoints)
TEMPO: 5 --> +2 temp hitpoints on end of turn (if not at 0hp or below and character has 3 temp hitpoints)

TEMPA: 5 --> +5 temp hitpoints on end of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPA: 1d4 --> +1 to +4 temp hitpoints on end of turn (if not at 0hp or below and character has 0 temp hitpoints)
TEMPA: 1d4 --> +0 temp hitpoints on end of turn (if not at 0hp or below and character has 4 temp hitpoints)
TEMPA: 1d4 --> +0 to +2 temp hitpoints on end of turn (if not at 0hp or below and character has 2 temp hitpoints)

kevininrussia
October 3rd, 2021, 16:02
Looking forward to using this extension. Thanks bmos!