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View Full Version : Character Sheet Feature Idea: Radio Button Notes



blackclove
September 30th, 2021, 20:44
There are frequently things besides ammunition and spell slots that would benefit from a row of radio buttons, like action surge, second wind, ki and sorcery points. You could easily adapt the code from ammo to let players keep track of these things on their character sheets. Basically, have a section formatted like this:

___________ [##] () () () () () () () [restores on... or a magnifying glass]

Example for a Fighter 1/Monk 2:
_ki points___ [2] () () [long rest]
_action surge_ [1] () [short rest]
_second wind_ [1] () [short rest]

The blank is the name of the thing you're tracking, the ## is how many uses you get which determines the number of radio buttons, and the magnifying glass lets you specify whether it is restored by a short rest, long rest, or neither.

This way you don't need a class-specific code for all that stuff, but players could still add it to their sheets and long/short rest would work properly.

Thanks for listening! We're really liking the updated Character Wizard by the way.

Zacchaeus
September 30th, 2021, 21:30
You can do this now. See the wiki here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641917/5E+Character+Sheet#Powers or see video eight here https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112 and the last video in this series https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E

blackclove
October 1st, 2021, 02:30
That was really helpful! I had no idea how to add abilities other than spells to that tab.