blackclove
September 30th, 2021, 20:44
There are frequently things besides ammunition and spell slots that would benefit from a row of radio buttons, like action surge, second wind, ki and sorcery points. You could easily adapt the code from ammo to let players keep track of these things on their character sheets. Basically, have a section formatted like this:
___________ [##] () () () () () () () [restores on... or a magnifying glass]
Example for a Fighter 1/Monk 2:
_ki points___ [2] () () [long rest]
_action surge_ [1] () [short rest]
_second wind_ [1] () [short rest]
The blank is the name of the thing you're tracking, the ## is how many uses you get which determines the number of radio buttons, and the magnifying glass lets you specify whether it is restored by a short rest, long rest, or neither.
This way you don't need a class-specific code for all that stuff, but players could still add it to their sheets and long/short rest would work properly.
Thanks for listening! We're really liking the updated Character Wizard by the way.
___________ [##] () () () () () () () [restores on... or a magnifying glass]
Example for a Fighter 1/Monk 2:
_ki points___ [2] () () [long rest]
_action surge_ [1] () [short rest]
_second wind_ [1] () [short rest]
The blank is the name of the thing you're tracking, the ## is how many uses you get which determines the number of radio buttons, and the magnifying glass lets you specify whether it is restored by a short rest, long rest, or neither.
This way you don't need a class-specific code for all that stuff, but players could still add it to their sheets and long/short rest would work properly.
Thanks for listening! We're really liking the updated Character Wizard by the way.