View Full Version : Any Plans for Weird Frontiers?

September 24th, 2021, 21:44
It would be great to have Weird Frontiers added as a rule set.

September 25th, 2021, 13:23
Ah, great idea. How similar to DCC is it? Could it be done as an extension, or does it require its own ruleset?

In case anyone is interested, Weird Frontiers was originally called Dark Trails. Here's the website:


September 25th, 2021, 22:25
This is cool! It looks like it can work the ruleset. Would just need to convert their player guide.

September 26th, 2021, 02:03
It's very similar; in the quick start rules the author says DCC spells can transfer directly with minor term changes, such as "miracle" for clerical spell and "mutagenic reaction" for misfire, etc. There are a few mechanics that use a playing card deck and I've seen a card deck extension for FGU so I know that is possible. A few other variations on DCC mechanics that I think would function with just an extension but I'm not positive.

September 26th, 2021, 12:07
Classes might be difficult to fully automate for level advancement without an extension. I’m sure there are firearms too, so that always introduces the potential for weapon characteristics not covered by the existing ruleset.