rocketvaultgames
September 22nd, 2021, 21:35
4.1.8 doesn't seem to change the problems for me:
On/off status of ambient light is not maintained between sessions, reverts to On every time the game is loaded.
FGU freezes (non-responsive) for .25 seconds every 2 seconds. (zoom in on FX areas like water/lava/mud to see this happen very obviously) - This is just with no players connected.
In 4.1.7 the game was virtually unplayable with 5 players connected. with longer spikes in lag, no smooth dice rolls. Haven't been able to test a real session in 4.1.8 yet.
Issue seems identical with 0 extensions and with "many" extensions.
Here it is: https://www.dropbox.com/s/rlq48gtmye...82%29.zip?dl=0
Maps I've been noticing this on:
Map - The Black Geode
Map - Fane of the Eye
Map - The Weeping Colossus
I know there are a lot of lights on the maps, but the problem seems to exist independent of the number.
If I disable all the lights at the layer level so none are showing, the problem persists. Turning off lighting altogether fixes it.
Turning off FX layers doesn't seem to make a difference.
Relatively capable machine (10th gen 8-core i7 - 64gb DDR4 - RTX2080 Super drivers fully updated - NVME drive, Windows 10 fully updated, 400mbps down, 35 up) Task Manager shows nothing is taxed ever.
I'm happy to answer any other questions.
Thanks for your help!
Sincerely,
Matt
On/off status of ambient light is not maintained between sessions, reverts to On every time the game is loaded.
FGU freezes (non-responsive) for .25 seconds every 2 seconds. (zoom in on FX areas like water/lava/mud to see this happen very obviously) - This is just with no players connected.
In 4.1.7 the game was virtually unplayable with 5 players connected. with longer spikes in lag, no smooth dice rolls. Haven't been able to test a real session in 4.1.8 yet.
Issue seems identical with 0 extensions and with "many" extensions.
Here it is: https://www.dropbox.com/s/rlq48gtmye...82%29.zip?dl=0
Maps I've been noticing this on:
Map - The Black Geode
Map - Fane of the Eye
Map - The Weeping Colossus
I know there are a lot of lights on the maps, but the problem seems to exist independent of the number.
If I disable all the lights at the layer level so none are showing, the problem persists. Turning off lighting altogether fixes it.
Turning off FX layers doesn't seem to make a difference.
Relatively capable machine (10th gen 8-core i7 - 64gb DDR4 - RTX2080 Super drivers fully updated - NVME drive, Windows 10 fully updated, 400mbps down, 35 up) Task Manager shows nothing is taxed ever.
I'm happy to answer any other questions.
Thanks for your help!
Sincerely,
Matt