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View Full Version : Release Updates for September 21st, 2021



lokiare
September 21st, 2021, 19:23
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

Creature Codex Lairs (5E Compatible)

[Fixed] Punctuation marks as graphics.


Pathfinder(R) for Savage Worlds: Hollows Last Hope (Pathfinder for Savage Worlds)

To 1.2 PDF


[U]Beasts & Barbarians Steel Edition Player Guide (Savage Worlds)

[Added] Drag/drop Arcane Background support (SWADE v5.4.1+)
[Fixed] Arcane Background (Enlightenment) and (Obscurement) are now two separate records (as are their appropriate Skills) for easier management.
[Fixed] Hindrances with (Minor or Major) changed to (Minor/Major) for consistency.
[Fixed] 'Hand Weapons' category changed to 'Melee Weapons' for consistency.
[Fixed] Rollable tables moved out of the 'reference' node so the output can be changed and tables can be edited if desired.
[Fixed] Vehicle record nodes updated to current ruleset requirements
Vehicle Table overhauled to match SWADE Player Guide layout
[Fixed] Ammunition moved out of 'Common Gear' into the proper 'Ammunition' category
[Added] Ammunition Table
[Fixed] Weapon notes with parry updated to [Parry +N] effects where applicable
[Updated] Melee and Ranged Weapon tables overhauled to match SWADE Player Guide layout


[U]Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)

[Fixed] Revoved Arcane Background registration scripts
[Fixed] Theme tweaks


2E Ruleset (2E Compatible)

[Fixed] Error when selecting edit in kit powers.
[Fixed] Action->Combat Surprise/Init/Delay/Turn buttons (now single click)
[Fixed] Aura's should work for targets other than just self
[Added] Damage type wood


Lankhmar: City of Thieves (Savage Worlds)

[Fixed] Vehicle record nodes updated to current ruleset requirements
[Fixed] Vehicle Table overhauled to match SWADE Player Guide layout
[Added] Replaced 'swade' frame texture with texture from Pinnacle's art asset pack.
[Fixed] Set 'header' font to white color with black dropshadow to more closely mimic the book appearance.
[Fixed] Adjusted 'reference-h' font size from 24 to 22 pixels.
[Fixed] Arcane Background Edges 'type' changed to 'Background Edge'
[Fixed] Arcane Background (Elemental Magic) and (White Magic) were missing markup for new drag/drop features.


Rolemaster Classic (Rolemaster Classic)

[Added] Add: NPC defenses default to All option
[Added] Apply button will update the MM% field on the Combat Tracker when a Move MM is resolved
[Added] ID button to Parcel items
[Added] ID button to Party Sheet Inventory tab items
[Fixed] URL links
MM% field to reset to 100 at the end of the turn


[U]D&D Elemental Evil Player's Companion (D&D fifth edition)

[Fixed] Aaracokra languages not showing up correctly
[Fixed] Deep Gnome languages showing up twice


Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

to PDF 1.6
[Fixed] Hand crossbow
[Fixed] Heavy shield
[Fixed] Flails
[Added] Familiar Abilities


[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Fixed] Party sheet ability score not adjusted for ability damage.
[Fixed] Critical hit threshold not adjusting for dice swaps.
[Fixed] DIEATK not targetable for conditional (ie, IFT) effects.
[Fixed] Script error for IMMUNE/RESIST all damage with exclusions – eg, ‘IMMUNE: all, !magic’ for immunity to all non-magical damage.
[Fixed] Slash command /funnel applying fumble modifier from lucky roll with inverted sign.
[Fixed] Luck label on party sheet truncated.
Slash command /funnel assigns random alignment to 0-level character.
[Updated] Changed radial menu icon for ‘Add Save’ to power.
[Updated] Group categories added to core rules tables list.
[Updated] Power label [CAST] changed to [SPELL] for spell checks.
[Updated] Host/GM-only condition applied to slash command /funnel. Clients are unable to write to database.
[Updated] Infravision color settings changed for vision effect.
[Updated] Effects expire at the end of a turn instead of the beginning. Self-targeting spells with duration of 1 round will remain in effect during the next turn. Durations updated in DataSpell script; reparse spell actions to apply.
[Added] Spell manifestation, corruption, and misfire tables (247 total) added to core rules module.
[Added] Additional spell actions for DCC Annual Vol. 1 spells.
[Added] Table links added to Corruption and Misfire fields on spell records. Drag a table to the field to create the link and right-click to remove the link using radial menu.
[Added] Tooltip to d16 initiative die field on char sheet and NPC record.
[Removed] Save section removed from power cast detail as separate dialog box exists for save detail.
[Removed] DCC Lankhmar desktop decal removed due to license restrictions.


[U]Starfinder RPG - Starfinder Adventure Path #39: The Gilded Cage (Fly Free or Die 6 of 6) (Starfinder)

[Added] Lighting on maps


Pathfinder 2 RPG - Extinction Curse AP 6: The Apocalypse Prophet (Pathfinder 2.0)

Modified to use the new PF2 automation effects for NPC special abilities


[U]Pathfinder 2 RPG - Extinction Curse AP 5: Lord of the Black Sands (Pathfinder 2.0)

[Fixed] NPC entry missing automation code

superteddy57
September 21st, 2021, 22:05
Starfinder RPG (Ruleset)

[Fixed] Damage for spells are being resisted without spell resistance.

superteddy57
September 23rd, 2021, 00:41
Hotfixes

Starfinder RPG (Ruleset)

[Fixed] Error when attempting to apply damage